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Do we live in the d20 Dark Ages?
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<blockquote data-quote="Ulrick" data-source="post: 6060995" data-attributes="member: 775"><p>Here's three more pieces of evidence that point to gamers being more unified back then. </p><p></p><p><strong>1.</strong> Although there many games listed on the wikipedia article it is generally agreed that D&D was the first and most played. More people were brought into the gamer subculture because of D&D. That's a unifying experience. They diversified, yes. However, TSR wouldn't have experienced such growth during the "Golden Age" if they stayed away from D&D. </p><p></p><p></p><p><strong>2.</strong> In 2004, Dungeon ranked the <em>Queen of Spiders</em> as number 1 of the 30 Greatest Adventures of all time. <em>The Queen of Spiders</em> was the compilation of the giant and drows series. All of which were written during the "Golden Age," (just like the majority of the modules on that list). In that article, Monte Cook said: "if could find someone who wasn't familiar with this module (and those that precede it in the series), I run it today in a heartbeat."</p><p></p><p><strong>3.</strong>Another unifying experience, as I mentioned, was the <em>Keep on the Borderlands.</em> In <em>Return to the Keep on the Borderlands,</em> John D. Rateliff wrote back in 1999: </p><p></p><p>"<em>Of the hundreds of adventures TSR published over the last twenty-five years</em> B2, The Keep on the Borderlands <em> holds a special place in the hearts and memories of a whole generation of gamers.... While we will never know the exact number, there's every reason to think that more people have played this adventure than any other in the history of roleplaying games.</em>"</p></blockquote><p></p>
[QUOTE="Ulrick, post: 6060995, member: 775"] Here's three more pieces of evidence that point to gamers being more unified back then. [B]1.[/B] Although there many games listed on the wikipedia article it is generally agreed that D&D was the first and most played. More people were brought into the gamer subculture because of D&D. That's a unifying experience. They diversified, yes. However, TSR wouldn't have experienced such growth during the "Golden Age" if they stayed away from D&D. [B]2.[/B] In 2004, Dungeon ranked the [I]Queen of Spiders[/I] as number 1 of the 30 Greatest Adventures of all time. [I]The Queen of Spiders[/I] was the compilation of the giant and drows series. All of which were written during the "Golden Age," (just like the majority of the modules on that list). In that article, Monte Cook said: "if could find someone who wasn't familiar with this module (and those that precede it in the series), I run it today in a heartbeat." [B]3.[/B]Another unifying experience, as I mentioned, was the [I]Keep on the Borderlands.[/I] In [I]Return to the Keep on the Borderlands,[/I] John D. Rateliff wrote back in 1999: "[I]Of the hundreds of adventures TSR published over the last twenty-five years[/I] B2, The Keep on the Borderlands [I] holds a special place in the hearts and memories of a whole generation of gamers.... While we will never know the exact number, there's every reason to think that more people have played this adventure than any other in the history of roleplaying games.[/I]" [/QUOTE]
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