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Do we live in the d20 Dark Ages?
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<blockquote data-quote="Hussar" data-source="post: 6061038" data-attributes="member: 22779"><p>Umm, you realize that there is a reason why Keep on the Borderlands is so broadly played right? At the time when D&D was a huge fan, KotB was parceled with the Basic boxed set. That boxed set was one of the most (if not the most) successful RPG products ever. So, you have a bajillion copies of KotB floating around and if anyone took a stab at playing D&D, they likely played that one.</p><p></p><p>Sunless Citadel, in comparison, is a tiny drop in the bucket as far as shared experience goes.</p><p></p><p>And, let's be honest, the GDQ series of modules had the advantage of a lot less competition. There just weren't that many modules of the time at that level. At least not compared to now. Heck, there's more modules in Dungeon for 3e than there were published for 1e. Never mind that bag full of modules both WOTC and 3pp for 3e.</p><p></p><p>But, as far as fragmentation goes, heck, all you have to do is look at the time when Dragonlance came out. That's a huge shift in gamer culture. We go from these sort of sandboxy, very antagonistic modules like the S series, or GDQ, or Isle of the Ape, to much more plotsy, story based modules. And right there you saw split.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6061038, member: 22779"] Umm, you realize that there is a reason why Keep on the Borderlands is so broadly played right? At the time when D&D was a huge fan, KotB was parceled with the Basic boxed set. That boxed set was one of the most (if not the most) successful RPG products ever. So, you have a bajillion copies of KotB floating around and if anyone took a stab at playing D&D, they likely played that one. Sunless Citadel, in comparison, is a tiny drop in the bucket as far as shared experience goes. And, let's be honest, the GDQ series of modules had the advantage of a lot less competition. There just weren't that many modules of the time at that level. At least not compared to now. Heck, there's more modules in Dungeon for 3e than there were published for 1e. Never mind that bag full of modules both WOTC and 3pp for 3e. But, as far as fragmentation goes, heck, all you have to do is look at the time when Dragonlance came out. That's a huge shift in gamer culture. We go from these sort of sandboxy, very antagonistic modules like the S series, or GDQ, or Isle of the Ape, to much more plotsy, story based modules. And right there you saw split. [/QUOTE]
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