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Do we live in the d20 Dark Ages?
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<blockquote data-quote="conclave27" data-source="post: 6061345" data-attributes="member: 95216"><p>I started outwith 2E back in 1989 as well. It was my first entry in the worlds of D&D, and my first campaign setting was Dragonlance's Taladas "Time of The Dragon". I soon made my subscription to Dragon and Dungeon Magazines, and what ever accessories came out bought them. I even backtracked and tried to find the 1E and original D&D books. It was an age of discovery.....</p><p></p><p>2E as a rules systems was ok...it was simple and easy to grasp. It clearly stated limitations. Yet at that time 2E edition saw the growth of many worlds. I waited with anticipation for explanation of the areas of the world being developed, seeing new monsters, and spells.... things were fresh from the imagination of the staff of TSR as well as contributors to Dragon. It was a great time, and I have a good solid 4 years of memories of campaigning with my friends through Ravenloft, Forgotten Realms, Dragonlance, and Planescape. At the end of 2E, there were so many great things I liked....as non-humans were not as restricted. You were encourage to play something new and cool. There were some great products like the Wizard and Magical Item compendiums that detailed every single spell with loving care. Toward the end of this area of exploration there were a great many books. I still have all my books, as a plethora of history and ideas are still frozen in 2E format....</p><p></p><p>D20 was a god send and breathed life back again.... not because of the rule system itself.... but becuase now you could truly play anything, anywhere, and anytime you wanted. It opened the doors of a new age of discovery as it invited others with their fresh ideas and concepts of RPGs. On the D&D side, not only did more exploration take place but most of the work was of conversion was taken on by lovig fans. Dark Sun, Spelljammer, Mystara, Dragonlance, Ravenloft, and Birthright......a few of the campaign settings that blossomed by the people that truly loved them.</p><p></p><p>I think what happened is things twofold in the real world as well as with the community. Our real world has affected the why the industry runs......economy, business, and money. Currently we have a lower economy with job loss meaning that leisurely pursuits and disposal income are nearly bone dry. A certain company's response on making a buck on its claimed intellectual property soured many.... as their draconian proclamations were sent to squash certain worlds. Even those that creative juices that added on to our collective hobby were taken in by corporate greed, as once the sharing of rules and ideas became possible income.....greed had taken hold. Then within the game itself...stagnation took hold.....no more exploration... concentration only on what's profitable.... a genre of limitless possibilities and infinite worlds.... coalesced into a dying ember of constraints... and every attempt to breath life into it met with failure. Luckily that was not the only ember to fall... for other embers thrived back to life. Even other company learned the error of there ways.... a World of Darkness now returns to its core, as it bad nightmare of reinvention slowly fades away.</p><p></p><p>I guess in summation, 2E was great as it was a time of exploration and expansion. A time when people were not trying to make a buck off the system. They just wanted to share the love.</p></blockquote><p></p>
[QUOTE="conclave27, post: 6061345, member: 95216"] I started outwith 2E back in 1989 as well. It was my first entry in the worlds of D&D, and my first campaign setting was Dragonlance's Taladas "Time of The Dragon". I soon made my subscription to Dragon and Dungeon Magazines, and what ever accessories came out bought them. I even backtracked and tried to find the 1E and original D&D books. It was an age of discovery..... 2E as a rules systems was ok...it was simple and easy to grasp. It clearly stated limitations. Yet at that time 2E edition saw the growth of many worlds. I waited with anticipation for explanation of the areas of the world being developed, seeing new monsters, and spells.... things were fresh from the imagination of the staff of TSR as well as contributors to Dragon. It was a great time, and I have a good solid 4 years of memories of campaigning with my friends through Ravenloft, Forgotten Realms, Dragonlance, and Planescape. At the end of 2E, there were so many great things I liked....as non-humans were not as restricted. You were encourage to play something new and cool. There were some great products like the Wizard and Magical Item compendiums that detailed every single spell with loving care. Toward the end of this area of exploration there were a great many books. I still have all my books, as a plethora of history and ideas are still frozen in 2E format.... D20 was a god send and breathed life back again.... not because of the rule system itself.... but becuase now you could truly play anything, anywhere, and anytime you wanted. It opened the doors of a new age of discovery as it invited others with their fresh ideas and concepts of RPGs. On the D&D side, not only did more exploration take place but most of the work was of conversion was taken on by lovig fans. Dark Sun, Spelljammer, Mystara, Dragonlance, Ravenloft, and Birthright......a few of the campaign settings that blossomed by the people that truly loved them. I think what happened is things twofold in the real world as well as with the community. Our real world has affected the why the industry runs......economy, business, and money. Currently we have a lower economy with job loss meaning that leisurely pursuits and disposal income are nearly bone dry. A certain company's response on making a buck on its claimed intellectual property soured many.... as their draconian proclamations were sent to squash certain worlds. Even those that creative juices that added on to our collective hobby were taken in by corporate greed, as once the sharing of rules and ideas became possible income.....greed had taken hold. Then within the game itself...stagnation took hold.....no more exploration... concentration only on what's profitable.... a genre of limitless possibilities and infinite worlds.... coalesced into a dying ember of constraints... and every attempt to breath life into it met with failure. Luckily that was not the only ember to fall... for other embers thrived back to life. Even other company learned the error of there ways.... a World of Darkness now returns to its core, as it bad nightmare of reinvention slowly fades away. I guess in summation, 2E was great as it was a time of exploration and expansion. A time when people were not trying to make a buck off the system. They just wanted to share the love. [/QUOTE]
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