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Do we live in the d20 Dark Ages?
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<blockquote data-quote="Neonchameleon" data-source="post: 6062498" data-attributes="member: 87792"><p>My response: Like something significantly rules <em>heavier</em> than 4e - and probably heavier than core 3.5 or Pathfinder. NWPs plus thief skills have at least the overhead of the 4e skill and feat system and without the elegance and probably reach the overhead of the PF skill and feat system. The Vancian magic system has a higher overhead than AEDU. Five saves plus THAC0 and I don't have full spectrum coverage? Weapon Proficiencies? An arcane XP and level system? 9 point hard coded alignment? Falling paladins?</p><p></p><p>How about Swords and Wizardry, Dungeon World, or even OSRIC? (The latter being only slightly lighter than 2e but a lot better presented). So you're not just using 2e, you're using houeruled 2e. A complex and rules heavy system (the "Advanced" is one clue) which you have to houserule to make workable (making it more rules heavy)A point - but not definitive.But that is not what you are trying to do. I've never seriously had problems pitching a fresh system to a group - but <em>2e is not a fresh system</em>. If there is a reason you can run your campaign in 2e and no other version of D&D you can probably pitch it effectively. If you pitched it under a banner that was accurate like "I want to run it in 2e because that's what I have the most experience running and it feels different because ..." you'd probably do better. But any attempt to pitch a game of <em>Advanced<em> Dungeons and Dragons as rules light is going to go down about as well as an attempt to pitch a Skoda as an expensive car. This in no way means you couldn't pitch Traveller or Paranoia to the same group. Or a one shot of a game with simple mechanics that works well as a one shot like Dread, Fiasco, or Dogs in the Vineyard</em></em></p><p><em><em></em></em></p><p><em><em>Also we have games like Vampire the Masquerade, Paranoia, WFRP, Traveller, Marvel Heroic Roleplaying, Spirit of the Century, Dogs in the Vineyard, Dread, and Fiasco out there. 2e and 3.5 are meant to do approximately the same thing most of the time. Yes, 2e is a little different to 3.5. But pitching 2e as a change from 3.5 is like pitching "I'll have a clemantine as a change from satsumas" when the fruit bowl is full of apples, mangos, passion fruit, and bananas. </em></em></p><p><em><em></em></em></p><p><em><em>Shorter me: Advanced Dungeons and Dragons is going to be hard to pitch as rules light especially as the 3.X core rules are genuinely cleaner and easier to learn (which admittedly allowed them to balance more stuff on the top). And 2e isn't incredibly different from 3.X so it's hard to pitch on novelty.</em></em></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6062498, member: 87792"] My response: Like something significantly rules [I]heavier[/I] than 4e - and probably heavier than core 3.5 or Pathfinder. NWPs plus thief skills have at least the overhead of the 4e skill and feat system and without the elegance and probably reach the overhead of the PF skill and feat system. The Vancian magic system has a higher overhead than AEDU. Five saves plus THAC0 and I don't have full spectrum coverage? Weapon Proficiencies? An arcane XP and level system? 9 point hard coded alignment? Falling paladins? How about Swords and Wizardry, Dungeon World, or even OSRIC? (The latter being only slightly lighter than 2e but a lot better presented). So you're not just using 2e, you're using houeruled 2e. A complex and rules heavy system (the "Advanced" is one clue) which you have to houserule to make workable (making it more rules heavy)A point - but not definitive.But that is not what you are trying to do. I've never seriously had problems pitching a fresh system to a group - but [I]2e is not a fresh system[/I]. If there is a reason you can run your campaign in 2e and no other version of D&D you can probably pitch it effectively. If you pitched it under a banner that was accurate like "I want to run it in 2e because that's what I have the most experience running and it feels different because ..." you'd probably do better. But any attempt to pitch a game of [i]Advanced[i] Dungeons and Dragons as rules light is going to go down about as well as an attempt to pitch a Skoda as an expensive car. This in no way means you couldn't pitch Traveller or Paranoia to the same group. Or a one shot of a game with simple mechanics that works well as a one shot like Dread, Fiasco, or Dogs in the Vineyard Also we have games like Vampire the Masquerade, Paranoia, WFRP, Traveller, Marvel Heroic Roleplaying, Spirit of the Century, Dogs in the Vineyard, Dread, and Fiasco out there. 2e and 3.5 are meant to do approximately the same thing most of the time. Yes, 2e is a little different to 3.5. But pitching 2e as a change from 3.5 is like pitching "I'll have a clemantine as a change from satsumas" when the fruit bowl is full of apples, mangos, passion fruit, and bananas. Shorter me: Advanced Dungeons and Dragons is going to be hard to pitch as rules light especially as the 3.X core rules are genuinely cleaner and easier to learn (which admittedly allowed them to balance more stuff on the top). And 2e isn't incredibly different from 3.X so it's hard to pitch on novelty.[/i][/i] [/QUOTE]
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