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Do we live in the d20 Dark Ages?
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<blockquote data-quote="Neonchameleon" data-source="post: 6062530" data-attributes="member: 87792"><p>Not by much tbh. You're saying "You can ignore the rules" - which isn't the same as saying they aren't there. Especially not for the purposes of people fresh to the system. Generally I divide players into two groups with respect to system mastery: Those who want to master the system and those who want to just know enough to be able to play.For the would be system masters, 2e is a minor nightmare and is actively harder and rules heavier than 3.X or 4e. Even before you take into account that you almost have to houserule it - it was from this perspective I wrote about the rules heaviness.</p><p></p><p>For those who want to just know enough to be able to play, it might be easier to teach than 3.X or 4e. I'm dubious as you have your own terminology there like THAC0 and the saves - and it certainly is harder to mess up character creation. It might be easier from a standing start. But this group of people already generally knows one of the more modern versions of D&D and it's making them learn a whole new system (which they have little interest in) for a result that isn't significantly different from what they already know - so it's pointless additional overhead as they don't fundamentally care.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6062530, member: 87792"] Not by much tbh. You're saying "You can ignore the rules" - which isn't the same as saying they aren't there. Especially not for the purposes of people fresh to the system. Generally I divide players into two groups with respect to system mastery: Those who want to master the system and those who want to just know enough to be able to play.For the would be system masters, 2e is a minor nightmare and is actively harder and rules heavier than 3.X or 4e. Even before you take into account that you almost have to houserule it - it was from this perspective I wrote about the rules heaviness. For those who want to just know enough to be able to play, it might be easier to teach than 3.X or 4e. I'm dubious as you have your own terminology there like THAC0 and the saves - and it certainly is harder to mess up character creation. It might be easier from a standing start. But this group of people already generally knows one of the more modern versions of D&D and it's making them learn a whole new system (which they have little interest in) for a result that isn't significantly different from what they already know - so it's pointless additional overhead as they don't fundamentally care. [/QUOTE]
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