Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do we live in the d20 Dark Ages?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ulrick" data-source="post: 6064475" data-attributes="member: 775"><p>In my experience, groups <em>did</em> stick with 2e and even 1e. Maybe there were just more 2e and 1e diehards in my neck of the woods, but I was the only one running 3e in my college gaming club for over a year after 3e came out. </p><p></p><p>And I was okay with 3e, for awhile. It was the game of choice and I could fill my tables with it or 3.5e. Yet unless you used modules and stayed away from creating your own stuff, DMing became a chore, especially at higher levels, because you had to keep track of all the rules, character abilities, NPC, so on. (I know this is an extreme case, but have you seen Kyuss's statblock in Dungeon #135?)</p><p></p><p>Overtime, I think, running D&D limited the DM's options. For those who just wanted to run a game "as is", 3e, 3.5e. and 4e work fine. But those who like to tinker, adjust things, make stuff up, D&D became more restrictive. </p><p></p><p>This part of my "Dark Age" theory, which I've yet to mention. The role of a DM became less of a rules interpreter and more of rules quoter. This shift came from the top down, instead of just providing modules and supplements to aid a DM in running his campaigns, TSR shifted to providing whole campaign worlds--and all of the rules within those campaign worlds, much of which were broken in my mind. Because of this, the rules became more and more important in the minds of the players and DMs, rather than just seeing the rules as guidelines. </p><p></p><p>1989 to 2000 was the transition period for this (again, I'm sure some will argue that this shift started happening as early as 1983). We got introduced to splatbooks, the Player's Option Guides, and whole libraries of campaign world fluff and crunch. </p><p></p><p>In all of this, how could concerns over balance between player-characters <em>not</em> be ignored? And how do you attempt restore balance? More rules. </p><p></p><p>Hence, 3e and the d20 system.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 6064475, member: 775"] In my experience, groups [I]did[/I] stick with 2e and even 1e. Maybe there were just more 2e and 1e diehards in my neck of the woods, but I was the only one running 3e in my college gaming club for over a year after 3e came out. And I was okay with 3e, for awhile. It was the game of choice and I could fill my tables with it or 3.5e. Yet unless you used modules and stayed away from creating your own stuff, DMing became a chore, especially at higher levels, because you had to keep track of all the rules, character abilities, NPC, so on. (I know this is an extreme case, but have you seen Kyuss's statblock in Dungeon #135?) Overtime, I think, running D&D limited the DM's options. For those who just wanted to run a game "as is", 3e, 3.5e. and 4e work fine. But those who like to tinker, adjust things, make stuff up, D&D became more restrictive. This part of my "Dark Age" theory, which I've yet to mention. The role of a DM became less of a rules interpreter and more of rules quoter. This shift came from the top down, instead of just providing modules and supplements to aid a DM in running his campaigns, TSR shifted to providing whole campaign worlds--and all of the rules within those campaign worlds, much of which were broken in my mind. Because of this, the rules became more and more important in the minds of the players and DMs, rather than just seeing the rules as guidelines. 1989 to 2000 was the transition period for this (again, I'm sure some will argue that this shift started happening as early as 1983). We got introduced to splatbooks, the Player's Option Guides, and whole libraries of campaign world fluff and crunch. In all of this, how could concerns over balance between player-characters [I]not[/I] be ignored? And how do you attempt restore balance? More rules. Hence, 3e and the d20 system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do we live in the d20 Dark Ages?
Top