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Do we need a Fifth Edition Revival (5ER)?
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<blockquote data-quote="Retreater" data-source="post: 9237230" data-attributes="member: 42040"><p>Of course, my preferences are going to shape what I classify as "support." This is what I'd award 4e points for...</p><ul> <li data-xf-list-type="ul">Numerous splat books with options for other races and classes. (5e has what? Two?)</li> <li data-xf-list-type="ul">Complete adventure series covering 1st-30th levels. (5e largely stops at 10th level) </li> <li data-xf-list-type="ul">Promotional support for organized play, published adventures, prizes and incentives for players and DMs. (Adventurer's League has some PDFs, all produced by a third party organization.)</li> <li data-xf-list-type="ul">Errata means that they at least wanted balance in 4e. (5e left rangers and other things that needed errata for balance to die on the vine.)</li> <li data-xf-list-type="ul">Adventures in Dungeon Magazine.</li> </ul><p></p><p>I'm running 4e fine with the print books. No one even knows that there was errata. As the DM, it's not even on my radar. I've found fan-hosted character builders, monster databases, etc. It's out there - not even that hard to find.</p><p></p><p>5e was designed and released as a "good enough" edition by a skeleton crew that was never (well, in a decade, anyway) cleaned up and presented with improvements to the design. Some core classes and races are badly designed, spells cause issues, the encounter building guidelines are awful, the DMG is probably the worst book of its kind released for a major RPG system. There's not even guidance to run it as a "story-focused game" - because if you're doing a story-focused game you don't base challenges off 6-8 fights in a day, you have rules/strategies for running "theatre of the mind," you have tips for rewarding backgrounds and personal quests. </p><p>5e has coasted on being a middling system. If you're looking for a "story-focused game" to tell stories, there are many that do it better than 5e D&D.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9237230, member: 42040"] Of course, my preferences are going to shape what I classify as "support." This is what I'd award 4e points for... [LIST] [*]Numerous splat books with options for other races and classes. (5e has what? Two?) [*]Complete adventure series covering 1st-30th levels. (5e largely stops at 10th level) [*]Promotional support for organized play, published adventures, prizes and incentives for players and DMs. (Adventurer's League has some PDFs, all produced by a third party organization.) [*]Errata means that they at least wanted balance in 4e. (5e left rangers and other things that needed errata for balance to die on the vine.) [*]Adventures in Dungeon Magazine. [/LIST] I'm running 4e fine with the print books. No one even knows that there was errata. As the DM, it's not even on my radar. I've found fan-hosted character builders, monster databases, etc. It's out there - not even that hard to find. 5e was designed and released as a "good enough" edition by a skeleton crew that was never (well, in a decade, anyway) cleaned up and presented with improvements to the design. Some core classes and races are badly designed, spells cause issues, the encounter building guidelines are awful, the DMG is probably the worst book of its kind released for a major RPG system. There's not even guidance to run it as a "story-focused game" - because if you're doing a story-focused game you don't base challenges off 6-8 fights in a day, you have rules/strategies for running "theatre of the mind," you have tips for rewarding backgrounds and personal quests. 5e has coasted on being a middling system. If you're looking for a "story-focused game" to tell stories, there are many that do it better than 5e D&D. [/QUOTE]
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Do we need a Fifth Edition Revival (5ER)?
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