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Do we need a Fifth Edition Revival (5ER)?
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<blockquote data-quote="Quickleaf" data-source="post: 9237422" data-attributes="member: 20323"><p>I think the lack of a style of play is a terrific point. Though it's not as clear as the OSR's style, and there is no guiding philosophical document, I would argue there is an accepted practice that has emerged around "5e's play style" – if I can set aside the time and can formulate my thoughts I'll post what I think about that later. But interestingly I think it's a character/narrative-leaning style that bonks heads against 5e's rule system being designed for combat-frequent play.</p><p></p><p>While I found Ben Riggs' article to be...not that great...I appreciate M.T.'s steering of the conversation. On the one hand, yes it is about who fans give money to. On the other hand, things like open5e are about collaboration and not money-making, and fan efforts to hack 5e are certainly not money-focused enterprises. That there is a business component to this doesn't – in my opinion – detract from what might be a deeper change. In other words, they're not mutually exclusive.</p><p></p><p>But all those player base tendencies you describe in your second paragraph – I think that's the exact trend that should be questioned and challenged, rather than reinforced.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9237422, member: 20323"] I think the lack of a style of play is a terrific point. Though it's not as clear as the OSR's style, and there is no guiding philosophical document, I would argue there is an accepted practice that has emerged around "5e's play style" – if I can set aside the time and can formulate my thoughts I'll post what I think about that later. But interestingly I think it's a character/narrative-leaning style that bonks heads against 5e's rule system being designed for combat-frequent play. While I found Ben Riggs' article to be...not that great...I appreciate M.T.'s steering of the conversation. On the one hand, yes it is about who fans give money to. On the other hand, things like open5e are about collaboration and not money-making, and fan efforts to hack 5e are certainly not money-focused enterprises. That there is a business component to this doesn't – in my opinion – detract from what might be a deeper change. In other words, they're not mutually exclusive. But all those player base tendencies you describe in your second paragraph – I think that's the exact trend that should be questioned and challenged, rather than reinforced. [/QUOTE]
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Community
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Do we need a Fifth Edition Revival (5ER)?
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