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General Tabletop Discussion
*Dungeons & Dragons
Do we need a Fifth Edition Revival (5ER)?
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<blockquote data-quote="Clint_L" data-source="post: 9237459" data-attributes="member: 7035894"><p>For me, 5e hits the sweet spot in a number of ways:</p><p></p><p>1. It's enough like AD&D that it satisfies my nostalgia cravings. I started playing in 1979, and if 5e didn't feel familiar to those treasured memories, I would have been dissatisfied. This was probably my main issue with 4e (personal opinion, YVMV, etc.).</p><p></p><p>2. However, it "fixed" (again, YVMV) a lot of the inconsistencies that always bugged me in AD&D. I'm a very rationally minded person, and things that feel arbitrary or counter-logical tend to bug me. Descending AC always irritated me, for example.</p><p></p><p>3. The rules are consistent enough to make it much easier to teach than most other editions (maybe excepting 4e). And the rules, while ridiculously complex compared to most games, are at their core the simplest version of D&D since Basic. Since I use the game at school with beginners a whole lot, this is great.</p><p></p><p>4. DnDBeyond. Game-changing in terms of time management and making the game accessible. In my current school campaign, only one student owned dice or a PHB at the start of the year, but we had no problem getting started, and the way it walks new players through character creation is mostly excellent (could do a better job explaining spell management).</p><p></p><p>5. Professionalism. I don't love everything WotC publishes, but it is always well done, and they continue to produce and revise work in a mindful way. They are more culturally responsive than in the past. And 3PP for 5e have similarly been very high quality.</p><p></p><p>6. Popularity. This is probably at least as much due to demographics and popular culture as anything that WotC did, but 5e facilitated it for the reasons cited above. And more people playing TTRPGs is object very good for the world, IMO.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9237459, member: 7035894"] For me, 5e hits the sweet spot in a number of ways: 1. It's enough like AD&D that it satisfies my nostalgia cravings. I started playing in 1979, and if 5e didn't feel familiar to those treasured memories, I would have been dissatisfied. This was probably my main issue with 4e (personal opinion, YVMV, etc.). 2. However, it "fixed" (again, YVMV) a lot of the inconsistencies that always bugged me in AD&D. I'm a very rationally minded person, and things that feel arbitrary or counter-logical tend to bug me. Descending AC always irritated me, for example. 3. The rules are consistent enough to make it much easier to teach than most other editions (maybe excepting 4e). And the rules, while ridiculously complex compared to most games, are at their core the simplest version of D&D since Basic. Since I use the game at school with beginners a whole lot, this is great. 4. DnDBeyond. Game-changing in terms of time management and making the game accessible. In my current school campaign, only one student owned dice or a PHB at the start of the year, but we had no problem getting started, and the way it walks new players through character creation is mostly excellent (could do a better job explaining spell management). 5. Professionalism. I don't love everything WotC publishes, but it is always well done, and they continue to produce and revise work in a mindful way. They are more culturally responsive than in the past. And 3PP for 5e have similarly been very high quality. 6. Popularity. This is probably at least as much due to demographics and popular culture as anything that WotC did, but 5e facilitated it for the reasons cited above. And more people playing TTRPGs is object very good for the world, IMO. [/QUOTE]
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