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Do we need a Leader?
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<blockquote data-quote="Havrik Stoneskimmer" data-source="post: 5669274" data-attributes="member: 6670929"><p>The player of my party's cleric just quit the game (not happy with the combat length in 4e among other complaints). Assuming we continue the campaign (I need to talk with the other players about whether they are happy with the system and campaign), is it possible to continue without any Leader type character? I can give them access to a cache of healing potions, but I'm not sure if that really replaces a cleric. Are there any magic items that essentially substitute for a <em>healing word</em> spell?</p><p></p><p>I may end up trying to recruit a new player to play a Leader class, but in the meantime, what can I do to make the game still reasonable if we continue without the cleric? I don't want to run a DMPC, so that option is not on the table. I might be willing to use some kind of medic type of NPC companion that can enhance their healing surge value after combats if that would help.</p></blockquote><p></p>
[QUOTE="Havrik Stoneskimmer, post: 5669274, member: 6670929"] The player of my party's cleric just quit the game (not happy with the combat length in 4e among other complaints). Assuming we continue the campaign (I need to talk with the other players about whether they are happy with the system and campaign), is it possible to continue without any Leader type character? I can give them access to a cache of healing potions, but I'm not sure if that really replaces a cleric. Are there any magic items that essentially substitute for a [I]healing word[/I] spell? I may end up trying to recruit a new player to play a Leader class, but in the meantime, what can I do to make the game still reasonable if we continue without the cleric? I don't want to run a DMPC, so that option is not on the table. I might be willing to use some kind of medic type of NPC companion that can enhance their healing surge value after combats if that would help. [/QUOTE]
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Do we need a Leader?
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