Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do we need a Leader?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wlmartin" data-source="post: 5669505" data-attributes="member: 6679380"><p>A Healer doesnt serve the same purpose (aka Healbot) that previous editions have required. Now you have more options to heal yourself (Second Wind and between encounter rests) so the healer in a group can be swapped out for any other type of character as long as the group has a method to get insta-heals that dont rely on standard actions (a healing potion does a good job here)</p><p></p><p>The purpose of a leader in D&D is less about JUST HEALING and more about support. They contribute in one of 3 ways</p><p>1 : Extra AC/DR that adds up to a missed hit which can be more valuable than a heal in most cases</p><p>2 : Extra To-Hit/Damage that adds up to a monster dropping say 1 round quicker and not being able to hit again, again another missed hit</p><p>3 : Moving monsters or players around to provide a tactical situations</p><p></p><p>It is surprising how much Leaders are overlooked but when you play without you them you notice your HPs sink more and there are some people that say "Well, my healer never actually healed me much... but now he is gone I need it more, that is just a weird coincidence"</p><p></p><p>It is not a coincidence it is just that you don't notice the Saving Throws to avoid OG damage you get from him, the +2 to damage resistance, the +2 to damage on your next hit... once you add those up it amounts to a great deal of damage you don't suffer.</p><p></p><p>To that end, I think that if a group has at least 2 defenders (or 1 defender and 1 well armed striker) and 2 leaders, the group can survive pretty much anything... Leaders arent the opt in/opt out characters, they are built to provide MASSIVE support but should only be played by people who are more interested in being supportive as your chances to hit things are limited.</p><p></p><p></p><p>Summary</p><p></p><p>Leaders = Damage Mitigation and without them you need a sure fire way to buff your PCs and provide them healing somehow... you wont realize why at first but when you cut a leader out the party starts losing more and it isnt just the heals, its the buffs too!</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5669505, member: 6679380"] A Healer doesnt serve the same purpose (aka Healbot) that previous editions have required. Now you have more options to heal yourself (Second Wind and between encounter rests) so the healer in a group can be swapped out for any other type of character as long as the group has a method to get insta-heals that dont rely on standard actions (a healing potion does a good job here) The purpose of a leader in D&D is less about JUST HEALING and more about support. They contribute in one of 3 ways 1 : Extra AC/DR that adds up to a missed hit which can be more valuable than a heal in most cases 2 : Extra To-Hit/Damage that adds up to a monster dropping say 1 round quicker and not being able to hit again, again another missed hit 3 : Moving monsters or players around to provide a tactical situations It is surprising how much Leaders are overlooked but when you play without you them you notice your HPs sink more and there are some people that say "Well, my healer never actually healed me much... but now he is gone I need it more, that is just a weird coincidence" It is not a coincidence it is just that you don't notice the Saving Throws to avoid OG damage you get from him, the +2 to damage resistance, the +2 to damage on your next hit... once you add those up it amounts to a great deal of damage you don't suffer. To that end, I think that if a group has at least 2 defenders (or 1 defender and 1 well armed striker) and 2 leaders, the group can survive pretty much anything... Leaders arent the opt in/opt out characters, they are built to provide MASSIVE support but should only be played by people who are more interested in being supportive as your chances to hit things are limited. Summary Leaders = Damage Mitigation and without them you need a sure fire way to buff your PCs and provide them healing somehow... you wont realize why at first but when you cut a leader out the party starts losing more and it isnt just the heals, its the buffs too! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do we need a Leader?
Top