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Do we need a Leader?
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<blockquote data-quote="mneme" data-source="post: 5673358" data-attributes="member: 59248"><p>Sure, but it's still a 10% buff to damage. If it comes for free (as an attack rider), that's still pretty solid.</p><p></p><p>But the big money is on the -big- buffs to hit/damage, and, of course, on extra attacks. Tactical Warlords are throwing out up to a +5 to hit on most combats for most players at first level, extra attacks at +5 to damage on nearly every turn, and if they can make an attack hit (be a Deva, and grab some other "true strike" like abilities so you can hit with that one attack) can hand out -another- +5 to hit in the combat where they need it. Psions are handing out a similar bonus multiple times per combat [No, Psions aren't leaders. Although I'd argue that the Disenhearten/Mind Thrust Psion is functionally a leader with only preventitive healing, not a controller at all; he lacks the multi-target spells (until he takes a third at will, anyway), significant flexiblity, and hard choices that characterize a controller, and instead has the ability to provide the party with a massive bonus to hit a single NPC (attack buffs disguised as control) or a massive defenses boost against that NPC (defensive boosts/preventitive healing disguised as control). And Artificers and Warlords with the right paragon path start handing out those big buffs every combat, to multiple characters.</p><p></p><p>At low levels, the reset button is a big deal. At high levels, it's still a big deal, but not nearly as often; much more often, it's the big buffs and enablers that are a big deal. There's a reason my Deva Avenger (Artificer Battlesmith) has the leader nature, despite the only healing she has access to being the Artificer multiclass and a good Heal skill.</p></blockquote><p></p>
[QUOTE="mneme, post: 5673358, member: 59248"] Sure, but it's still a 10% buff to damage. If it comes for free (as an attack rider), that's still pretty solid. But the big money is on the -big- buffs to hit/damage, and, of course, on extra attacks. Tactical Warlords are throwing out up to a +5 to hit on most combats for most players at first level, extra attacks at +5 to damage on nearly every turn, and if they can make an attack hit (be a Deva, and grab some other "true strike" like abilities so you can hit with that one attack) can hand out -another- +5 to hit in the combat where they need it. Psions are handing out a similar bonus multiple times per combat [No, Psions aren't leaders. Although I'd argue that the Disenhearten/Mind Thrust Psion is functionally a leader with only preventitive healing, not a controller at all; he lacks the multi-target spells (until he takes a third at will, anyway), significant flexiblity, and hard choices that characterize a controller, and instead has the ability to provide the party with a massive bonus to hit a single NPC (attack buffs disguised as control) or a massive defenses boost against that NPC (defensive boosts/preventitive healing disguised as control). And Artificers and Warlords with the right paragon path start handing out those big buffs every combat, to multiple characters. At low levels, the reset button is a big deal. At high levels, it's still a big deal, but not nearly as often; much more often, it's the big buffs and enablers that are a big deal. There's a reason my Deva Avenger (Artificer Battlesmith) has the leader nature, despite the only healing she has access to being the Artificer multiclass and a good Heal skill. [/QUOTE]
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