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Do we need a Leader?
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<blockquote data-quote="Argyle King" data-source="post: 5673365" data-attributes="member: 58416"><p>All I can say is that has not been the experience I've had. It's anecdotal I know, but I've played multiple campaigns from 1-30, and I've found it's very noticeable when the party lacks a leader. </p><p></p><p>The current game (which I briefly mentioned earlier) is now at level 24. </p><p></p><p></p><p></p><p>I'll first just say that we very rarely retcon anything at our table. If someone is a new player and/or using an option they have not used before, they are given some slack. However; usually, if you bone yourself by forgetting something and the DM has already moved on and started the next turn, it's too late. </p><p></p><p>As for the bookkeeping... I can only take your word on the issue mentioned. I typically write things down on my character sheet; the majority of the time, that has been enough to help me out. However, I in no way expect everyone to play the same way I do.</p><p></p><p>When it comes to the '+2.' Again, all I can say is that my experience has been vastly different. I currently have a power called Balance of Fortune with my bard character. Until the end of my next turn, I get to roll 1d6 whenever someone attacks the target and add my roll to theirs; when the target attacks, I roll 1d6 and subtract. There have been many times when that has made a huge difference. Hitting (IMO) can often be more important than dealing damage; that +2 can potentially make the difference between delivering a disabling effect or not delivering it. I'll also add that the bonuses I give are often more than 1 or 2 points.</p><p></p><p></p><p></p><p></p><p>I generally would not grant an attack if my own attack would do the same and/or better damage. Though there have been occasions when I've been unable to reach the enemy, so my choice was to either grant an attack or do nothing with my turn. On a side note, I'll also say that a favorite trick of one of my first characters -Warlord MC Wizard- was to use Time Stop and then commander's strike 3 times. TS says *I* can't use the extra actions to attack; it doesn't say I cannot ask someone else to attack.</p><p></p><p>Conversation? "Hey, attack that guy."</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5673365, member: 58416"] All I can say is that has not been the experience I've had. It's anecdotal I know, but I've played multiple campaigns from 1-30, and I've found it's very noticeable when the party lacks a leader. The current game (which I briefly mentioned earlier) is now at level 24. I'll first just say that we very rarely retcon anything at our table. If someone is a new player and/or using an option they have not used before, they are given some slack. However; usually, if you bone yourself by forgetting something and the DM has already moved on and started the next turn, it's too late. As for the bookkeeping... I can only take your word on the issue mentioned. I typically write things down on my character sheet; the majority of the time, that has been enough to help me out. However, I in no way expect everyone to play the same way I do. When it comes to the '+2.' Again, all I can say is that my experience has been vastly different. I currently have a power called Balance of Fortune with my bard character. Until the end of my next turn, I get to roll 1d6 whenever someone attacks the target and add my roll to theirs; when the target attacks, I roll 1d6 and subtract. There have been many times when that has made a huge difference. Hitting (IMO) can often be more important than dealing damage; that +2 can potentially make the difference between delivering a disabling effect or not delivering it. I'll also add that the bonuses I give are often more than 1 or 2 points. I generally would not grant an attack if my own attack would do the same and/or better damage. Though there have been occasions when I've been unable to reach the enemy, so my choice was to either grant an attack or do nothing with my turn. On a side note, I'll also say that a favorite trick of one of my first characters -Warlord MC Wizard- was to use Time Stop and then commander's strike 3 times. TS says *I* can't use the extra actions to attack; it doesn't say I cannot ask someone else to attack. Conversation? "Hey, attack that guy." [/QUOTE]
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