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Do we need a Leader?
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<blockquote data-quote="SSquirrel" data-source="post: 5673546" data-attributes="member: 5202"><p>It may not be a requirement, but if I was in a 5 or 6 man group and no one was going to be playing a leader, I'd definitely switch characters and run one. They may not be completely needed, but they smooth things out drastically. We have a very well balanced group for one game and we've talked about starting a side game for 2 couples, since we end up hanging out a lot. Our friend decided she wanted to play a Brutal Rogue and my Wife opted for a Sorcerer. Since I'm the only other player, I decided I'd try and cover both the tanking and healing by running a Paladin. He isn't a full on leader, but he's a Charismadin w/good Wisdom, so he'll have several LoH a day. </p><p></p><p>In our main group, I actually ended up making most of the original characters for people and I switched from playing a Bard to a Rogue. After I did that I made a Wizard who used lots of illusion and psychic spells as well as a psychic weapon and suddenly I had a Wizard who could throw out large aoes that would debuff the enemy w/immobilize and such, as well as -2 to next attack from Psychic Lock. That character helped make up for all the debuffing we would be losing by me not running that Bard. We only have 1 leader in our 6 man group, but she's running a Cleric, so her healing is pretty nuts even w/o a heavy focus on it in her feats. Amusingly enough, we lost that Wizard pretty early in the game due to scheduling and have recently gained both a Psion and a Bard, so our new party mix should be pretty interesting.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5673546, member: 5202"] It may not be a requirement, but if I was in a 5 or 6 man group and no one was going to be playing a leader, I'd definitely switch characters and run one. They may not be completely needed, but they smooth things out drastically. We have a very well balanced group for one game and we've talked about starting a side game for 2 couples, since we end up hanging out a lot. Our friend decided she wanted to play a Brutal Rogue and my Wife opted for a Sorcerer. Since I'm the only other player, I decided I'd try and cover both the tanking and healing by running a Paladin. He isn't a full on leader, but he's a Charismadin w/good Wisdom, so he'll have several LoH a day. In our main group, I actually ended up making most of the original characters for people and I switched from playing a Bard to a Rogue. After I did that I made a Wizard who used lots of illusion and psychic spells as well as a psychic weapon and suddenly I had a Wizard who could throw out large aoes that would debuff the enemy w/immobilize and such, as well as -2 to next attack from Psychic Lock. That character helped make up for all the debuffing we would be losing by me not running that Bard. We only have 1 leader in our 6 man group, but she's running a Cleric, so her healing is pretty nuts even w/o a heavy focus on it in her feats. Amusingly enough, we lost that Wizard pretty early in the game due to scheduling and have recently gained both a Psion and a Bard, so our new party mix should be pretty interesting. [/QUOTE]
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