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Do We Need Gnomes, Halflings AND Dwarves?
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<blockquote data-quote="Greenstone" data-source="post: 1962319" data-attributes="member: 20712"><p>In previous campaigns, although I have used Dwarves and Elves, I've ALWAYS dumped halflings and gnomes -the former I've always regarded as having no place outside of Middle Earth, and the latter I always though of as 1' high garden ornaments!</p><p></p><p>In addition, I always dump orcs - again too Tolkien - and just use goblins, ogres and trolls in their place. The only demi-humans and humanoids I thus use are those whose names are part of common English fairy-tale traditions. </p><p></p><p>However, in my new campaign world, I've combined Halflings and Gnomes into one race.</p><p></p><p>They're called Gnomes, and look like the the D&D3E renditions of the race (but are hardly ever bearded). They travel the setting in groups of brightly-painted gypsy-style wagons, and have Wise Women as their leaders. They have a very "druidic" feel, and are close to nature and animals. But - like the real world gypsies - they have been persecuted in the past, in particular by dogmatic human religions frowning on their "heathen" beliefs. In addition, their size and dexterity make them good thieves, and now - again like the real world gypsies - they are often thought of as a race composed solely of scoundrels. I thought this was all original and great, until I learned that the Morningstar's halflings are almost exactly like this.</p><p></p><p>I want to start the campaign with the characters helping a group of gnomes out of some trouble in a human village, and then have them tag along with the gnomes afterwards... the various areas that the gnome wagons travel through will steer the adventures in the campaign... . A nice way to keep the PCs on the move, and the gnomes will always be getting into some kind of trouble... I want the 30+ gnome group to feel like the character's extended family, and will basically be their mobile home-base.</p><p></p><p>One idea I'm still working on is that there is a purpose to the seemingly random routes all these gnome gypsies take, and that actually they are gathering something/s (?) needed for the day when they will all meet up for some important druidic rite... maybe something to do with the campaigns BBG... we'll see.</p></blockquote><p></p>
[QUOTE="Greenstone, post: 1962319, member: 20712"] In previous campaigns, although I have used Dwarves and Elves, I've ALWAYS dumped halflings and gnomes -the former I've always regarded as having no place outside of Middle Earth, and the latter I always though of as 1' high garden ornaments! In addition, I always dump orcs - again too Tolkien - and just use goblins, ogres and trolls in their place. The only demi-humans and humanoids I thus use are those whose names are part of common English fairy-tale traditions. However, in my new campaign world, I've combined Halflings and Gnomes into one race. They're called Gnomes, and look like the the D&D3E renditions of the race (but are hardly ever bearded). They travel the setting in groups of brightly-painted gypsy-style wagons, and have Wise Women as their leaders. They have a very "druidic" feel, and are close to nature and animals. But - like the real world gypsies - they have been persecuted in the past, in particular by dogmatic human religions frowning on their "heathen" beliefs. In addition, their size and dexterity make them good thieves, and now - again like the real world gypsies - they are often thought of as a race composed solely of scoundrels. I thought this was all original and great, until I learned that the Morningstar's halflings are almost exactly like this. I want to start the campaign with the characters helping a group of gnomes out of some trouble in a human village, and then have them tag along with the gnomes afterwards... the various areas that the gnome wagons travel through will steer the adventures in the campaign... . A nice way to keep the PCs on the move, and the gnomes will always be getting into some kind of trouble... I want the 30+ gnome group to feel like the character's extended family, and will basically be their mobile home-base. One idea I'm still working on is that there is a purpose to the seemingly random routes all these gnome gypsies take, and that actually they are gathering something/s (?) needed for the day when they will all meet up for some important druidic rite... maybe something to do with the campaigns BBG... we'll see. [/QUOTE]
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