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Do We Need Gnomes, Halflings AND Dwarves?
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<blockquote data-quote="Buttercup" data-source="post: 1962354" data-attributes="member: 990"><p>This has always bugged me too. In answer to the question posed in the title of this thread: "Do we need Gnomes, Halflings <u>and</u> Dwarves?" I'd add, "For that matter, do we need elves?" And my answer would be a resounding NO! </p><p> </p><p>I can just barely accept that there is an antagonist race like goblins, orcs, kobolds, lizardmen or what have you. I can better accept this if the antagonist race occupies a different ecological niche, as would be the case with lizardmen. In the interest of The Plot, I can even go so far as to accept two antagonist races, say goblins and lizardmen. Put the goblins under the mountains and the lizardmen in the swamps. Then all the rest of the planet belongs to humans. </p><p> </p><p>Have I ever done this? Not yet. But I sure do want to. I think that there are plenty of ways to make a small palate of base monsters into a never ending supply of interesting and challenging encounters, regardless of the level of the PCs. Templates and class levels are the DM's best friends.</p><p> </p><p>But back to the issue of playable races, my previous campaign offered only humans, dwarves and halflings. Elves, orcs and goblins were antagonist races, with the elves as blood drinking puppet masters. (Can you tell I despise elves? Irritating bunch of tree-hugging pansies, that's what I say.) I agree that halflings, gnomes and dwarves are too similar. The idea of having geographical variations is excellent, so I'm yoinking it. I've been mulling over ideas for a new homebrew, and this might be just what I'm looking for. You see, my players aren't all that enthusiastic about having human be their only choice for playable race. If I could limit protagonist races to two, but give perhaps three regional variations for each, I think they'd be satisfied.</p><p> </p><p>Thanks for starting this thread! I eagerly await the other good ideas I know others will have.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1962354, member: 990"] This has always bugged me too. In answer to the question posed in the title of this thread: "Do we need Gnomes, Halflings [u]and[/u] Dwarves?" I'd add, "For that matter, do we need elves?" And my answer would be a resounding NO! I can just barely accept that there is an antagonist race like goblins, orcs, kobolds, lizardmen or what have you. I can better accept this if the antagonist race occupies a different ecological niche, as would be the case with lizardmen. In the interest of The Plot, I can even go so far as to accept two antagonist races, say goblins and lizardmen. Put the goblins under the mountains and the lizardmen in the swamps. Then all the rest of the planet belongs to humans. Have I ever done this? Not yet. But I sure do want to. I think that there are plenty of ways to make a small palate of base monsters into a never ending supply of interesting and challenging encounters, regardless of the level of the PCs. Templates and class levels are the DM's best friends. But back to the issue of playable races, my previous campaign offered only humans, dwarves and halflings. Elves, orcs and goblins were antagonist races, with the elves as blood drinking puppet masters. (Can you tell I despise elves? Irritating bunch of tree-hugging pansies, that's what I say.) I agree that halflings, gnomes and dwarves are too similar. The idea of having geographical variations is excellent, so I'm yoinking it. I've been mulling over ideas for a new homebrew, and this might be just what I'm looking for. You see, my players aren't all that enthusiastic about having human be their only choice for playable race. If I could limit protagonist races to two, but give perhaps three regional variations for each, I think they'd be satisfied. Thanks for starting this thread! I eagerly await the other good ideas I know others will have. [/QUOTE]
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