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Do We Need Gnomes, Halflings AND Dwarves?
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<blockquote data-quote="ptolemy18" data-source="post: 1962746" data-attributes="member: 24970"><p>Yeah, but my point is... all of the stuff you've described is *cultural* differences, not *racial* differences. Imagine saying "Humans are the simple, but not stupid, down-to-earth people who tend to fade into the background." :/</p><p></p><p>I'm trying to run a campaign where gnomes are no more easy to pigeonhole than humans are. Therefore, I'm giving 'em the cultural traits of dwarves and halflings as well. (In addition to all the different 'subraces' of gnomes, dwarves and halflings that already exist.) I could really choose to call the race anything, since it's a conglomeration of all three races... but I'm inclined more towards gnomes than to the others, because (1) Halflings are too Tolkienesque and (2) Rules-wise, Dwarves are Medium-sized and I wanted this race to be a "Small" race.</p><p></p><p>Of course, it's true that *most* D&D humanoid and monster races have only one "culture." Separating each race into a couple of different cultures is beyond the needs of most campaigns.... but that doesn't mean it's not fun and, just maybe, adds a certain amount of realism. I'm looking forward to having my players encounter a race of friendly peaceful gnolls living on an island somewhere, after the current adventure where they've been fighting armies of evil desert gnolls who keep human-headed dogs for pets... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 1962746, member: 24970"] Yeah, but my point is... all of the stuff you've described is *cultural* differences, not *racial* differences. Imagine saying "Humans are the simple, but not stupid, down-to-earth people who tend to fade into the background." :/ I'm trying to run a campaign where gnomes are no more easy to pigeonhole than humans are. Therefore, I'm giving 'em the cultural traits of dwarves and halflings as well. (In addition to all the different 'subraces' of gnomes, dwarves and halflings that already exist.) I could really choose to call the race anything, since it's a conglomeration of all three races... but I'm inclined more towards gnomes than to the others, because (1) Halflings are too Tolkienesque and (2) Rules-wise, Dwarves are Medium-sized and I wanted this race to be a "Small" race. Of course, it's true that *most* D&D humanoid and monster races have only one "culture." Separating each race into a couple of different cultures is beyond the needs of most campaigns.... but that doesn't mean it's not fun and, just maybe, adds a certain amount of realism. I'm looking forward to having my players encounter a race of friendly peaceful gnolls living on an island somewhere, after the current adventure where they've been fighting armies of evil desert gnolls who keep human-headed dogs for pets... ;) Jason [/QUOTE]
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Do We Need Gnomes, Halflings AND Dwarves?
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