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Do We Need Gnomes, Halflings AND Dwarves?
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<blockquote data-quote="Arkhandus" data-source="post: 1963352" data-attributes="member: 13966"><p>A sad bunch of Gnome-haters and Halfling-haters we have here.....</p><p>If you think there are too many short races, you damned well ought to realize how many gads and gads of medium humanoids there are, and ditch the vast majority of them from your games too. Elves are just tall, arrogant, feeble, pansy Gnomes anyway. Who needs half-elves and half-orcs anyway? Orcs? Gnolls? Kobolds? Yuan-Ti? Half the Monster Manual?</p><p></p><p>Your assumption that small folk would have been overcome and killed off by larger folk fails to account for, well, anything in the descriptions of those races. Even dwarves would have difficulty following the winding, trap-filled, clever tunnels that halflings would escape through, let alone all the halfling trickery. Athasian (Dark Sun) halflings would just devour the shaken and cowering humans alive. Nobody could even get close to the gnomes, because every third step towards their domain is another spike- or acid-filled pit trap covered by illusion or devious ground camouflage....... Long live gnomes, halflings, and dwarves!</p><p></p><p>Odd that folks don't really think about how many millions (billions?) of different species we have here on Earth, and how so many millions (or billions) of them are just slight variations of the same few-thousand-or-so general types of creature here. You may or may not know that Homo Sapiens is just the only prehistoric human race to have survived and proliferated through the ice ages and climate changes over the eons. There were several other human species that either died during the ice ages or the sudden climate changes following them, or that crossbred and eventually merged with Homo Sapiens.</p><p></p><p>Having a mere handful of small humanoids in addition to all the medium humanoids in D&D is infinitely less preposterous than just having humans as the only humanoid race. Unless your campaign setting is monotheistic, it's highly unlikely that there's even a reasonably-logical religious or fantasy reason for there to somehow only be 1-5 humanoid races in a D&D game. I should think that each deity would create their own ideal race of worshippers or whatever, for instance, unless there were really very compelling reasons for them not to.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1963352, member: 13966"] A sad bunch of Gnome-haters and Halfling-haters we have here..... If you think there are too many short races, you damned well ought to realize how many gads and gads of medium humanoids there are, and ditch the vast majority of them from your games too. Elves are just tall, arrogant, feeble, pansy Gnomes anyway. Who needs half-elves and half-orcs anyway? Orcs? Gnolls? Kobolds? Yuan-Ti? Half the Monster Manual? Your assumption that small folk would have been overcome and killed off by larger folk fails to account for, well, anything in the descriptions of those races. Even dwarves would have difficulty following the winding, trap-filled, clever tunnels that halflings would escape through, let alone all the halfling trickery. Athasian (Dark Sun) halflings would just devour the shaken and cowering humans alive. Nobody could even get close to the gnomes, because every third step towards their domain is another spike- or acid-filled pit trap covered by illusion or devious ground camouflage....... Long live gnomes, halflings, and dwarves! Odd that folks don't really think about how many millions (billions?) of different species we have here on Earth, and how so many millions (or billions) of them are just slight variations of the same few-thousand-or-so general types of creature here. You may or may not know that Homo Sapiens is just the only prehistoric human race to have survived and proliferated through the ice ages and climate changes over the eons. There were several other human species that either died during the ice ages or the sudden climate changes following them, or that crossbred and eventually merged with Homo Sapiens. Having a mere handful of small humanoids in addition to all the medium humanoids in D&D is infinitely less preposterous than just having humans as the only humanoid race. Unless your campaign setting is monotheistic, it's highly unlikely that there's even a reasonably-logical religious or fantasy reason for there to somehow only be 1-5 humanoid races in a D&D game. I should think that each deity would create their own ideal race of worshippers or whatever, for instance, unless there were really very compelling reasons for them not to. [/QUOTE]
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