Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Do We Need Gnomes, Halflings AND Dwarves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ptolemy18" data-source="post: 1963530" data-attributes="member: 24970"><p>I just felt that there wasn't enough cultural variety between dwarves, gnomes and halflings, so I merged them all into one race.</p><p></p><p>For this particular campaign world, I felt that I'd rather come up with lots of different cultural varieties for a few core races, instead of just having another goofy race of monstrous humanoids living every few miles along the road.</p><p></p><p>I also wanted to reduce the number of races with which humans coexist peacefully... since in the evolutionary-historical example you mention, even though humans coexisted for awhile with other humanoid races, they DID eventually wipe them out either through genocide or interbreeding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> There may be a lot of species on Earth, but there aren't a lot of intelligent species. Of course, D&D doesn't have to be that cynical, since as you point out, each race might have their own patron deity or other advantages which would keep them from getting overrun (like magical aptitude for the little races, on top of the burrowing & living-in-small-places and stuff).</p><p></p><p>Here's how it breaks down in my own boring homebrew:</p><p></p><p>Gnomes' main advantage, as I see it, is that they live longer than humans... which probably means that they produce more high-level wizards and clerics and experts and other classes that don't depend on physical youth (or am I over-thinking this?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But anyway, I'm trying to make the 'gnomes' from every different part of the world distinct.</p><p></p><p>Elves, of course, are even more long-lived and magical than gnomes... but I'm using the idea that they are SUPER-rare and basically xenophobic and just live in a few out-of-the-way places (the classical "elfland" type place). Most people don't even know about them.</p><p></p><p>Orcs and half-orcs, on the other hand, just take the place of the "barbaric people who live in some godforsaken place and have grown to be really tough and short-lived since they constantly have to fight creatures even more monstrous than they are." I'm using regular orcs and the ngoloko "African half-orcs" from NYAMBE: AFRICAN ADVENTURES. </p><p></p><p>Goblins and goblinoids (hobgoblins, bugbears) are the most numerous races which generally aren't accepted in human society. I'm trying to give them a lot of cultural variety too, but basically I'm acting on the assumption that although some of them are more peaceful than others, they're all sort of innately chaotic and short-lived and prone to insanity (though immune to "insanity" and "confusion" spells). This is totally the opposite of the D&D lawful evil goblinoids, of course, but it seems in keeping with the "classic" idea of goblins. I'm also assuming/making up the idea that kobolds are related to goblins, rather than being reptilians.</p><p></p><p>Then after that, getting into the "races which human beings, orcs and gnomes attack on sight", we have the lizardfolk, troglodytes, kuo-toa, sahuagin, and yuan-ti, and all the other reptilians. And then trace amounts of whatever weird race I happen to feel like adding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 1963530, member: 24970"] I just felt that there wasn't enough cultural variety between dwarves, gnomes and halflings, so I merged them all into one race. For this particular campaign world, I felt that I'd rather come up with lots of different cultural varieties for a few core races, instead of just having another goofy race of monstrous humanoids living every few miles along the road. I also wanted to reduce the number of races with which humans coexist peacefully... since in the evolutionary-historical example you mention, even though humans coexisted for awhile with other humanoid races, they DID eventually wipe them out either through genocide or interbreeding. ;) There may be a lot of species on Earth, but there aren't a lot of intelligent species. Of course, D&D doesn't have to be that cynical, since as you point out, each race might have their own patron deity or other advantages which would keep them from getting overrun (like magical aptitude for the little races, on top of the burrowing & living-in-small-places and stuff). Here's how it breaks down in my own boring homebrew: Gnomes' main advantage, as I see it, is that they live longer than humans... which probably means that they produce more high-level wizards and clerics and experts and other classes that don't depend on physical youth (or am I over-thinking this?). ;) But anyway, I'm trying to make the 'gnomes' from every different part of the world distinct. Elves, of course, are even more long-lived and magical than gnomes... but I'm using the idea that they are SUPER-rare and basically xenophobic and just live in a few out-of-the-way places (the classical "elfland" type place). Most people don't even know about them. Orcs and half-orcs, on the other hand, just take the place of the "barbaric people who live in some godforsaken place and have grown to be really tough and short-lived since they constantly have to fight creatures even more monstrous than they are." I'm using regular orcs and the ngoloko "African half-orcs" from NYAMBE: AFRICAN ADVENTURES. Goblins and goblinoids (hobgoblins, bugbears) are the most numerous races which generally aren't accepted in human society. I'm trying to give them a lot of cultural variety too, but basically I'm acting on the assumption that although some of them are more peaceful than others, they're all sort of innately chaotic and short-lived and prone to insanity (though immune to "insanity" and "confusion" spells). This is totally the opposite of the D&D lawful evil goblinoids, of course, but it seems in keeping with the "classic" idea of goblins. I'm also assuming/making up the idea that kobolds are related to goblins, rather than being reptilians. Then after that, getting into the "races which human beings, orcs and gnomes attack on sight", we have the lizardfolk, troglodytes, kuo-toa, sahuagin, and yuan-ti, and all the other reptilians. And then trace amounts of whatever weird race I happen to feel like adding. ;) Jason [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do We Need Gnomes, Halflings AND Dwarves?
Top