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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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<blockquote data-quote="iserith" data-source="post: 8311788" data-attributes="member: 97077"><p>I think when designing one's campaign, how gold can be used is something to really think about. I find it can be a useful tool to reinforce the theme the group is going for. Two quick examples:</p><ul> <li data-xf-list-type="ul">In my D&D-supers mashup, gold can be used to buy magic items (as per XGtE downtime activity) or donated to the city's orphanage to earn experience points (1 GP = 1 XP). I want magic items to be purchasable so that players can realize their "street level heroes" builds more easily and donating to the orphanage is on theme for heroes.</li> <li data-xf-list-type="ul">In my old school hex crawl, you pay trainers in town (1 GP = 1 XP) to level up. This means the players are choosy about what they fight and often will just try to get gold by avoiding combat, if they can. It also reinforces the intended back-and-forth between town and adventure locations.</li> </ul><p>So, bottom line, don't just take it as it is and let the piles of "useless" gold pile up. Design its possible uses up front when planning the campaign.</p></blockquote><p></p>
[QUOTE="iserith, post: 8311788, member: 97077"] I think when designing one's campaign, how gold can be used is something to really think about. I find it can be a useful tool to reinforce the theme the group is going for. Two quick examples: [LIST] [*]In my D&D-supers mashup, gold can be used to buy magic items (as per XGtE downtime activity) or donated to the city's orphanage to earn experience points (1 GP = 1 XP). I want magic items to be purchasable so that players can realize their "street level heroes" builds more easily and donating to the orphanage is on theme for heroes. [*]In my old school hex crawl, you pay trainers in town (1 GP = 1 XP) to level up. This means the players are choosy about what they fight and often will just try to get gold by avoiding combat, if they can. It also reinforces the intended back-and-forth between town and adventure locations. [/LIST] So, bottom line, don't just take it as it is and let the piles of "useless" gold pile up. Design its possible uses up front when planning the campaign. [/QUOTE]
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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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