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*Dungeons & Dragons
Do We Really Need a Lot of Gold? (D&D 5th Edition)
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<blockquote data-quote="Micah Sweet" data-source="post: 8312087" data-attributes="member: 6747251"><p>It's not enough.</p><p></p><p>The rules in 5e overwhelmingly support direct, active adventuring. Virtually every player-facing ability does this, and most of the DMG stuff as well. They include downtime rules, but no published adventure (with the possible exception of Dragondeep Water Heist) allows the PCs an opportunity to use them. The game talks the talk, but doesn't walk the walk. Assuming people will make this stuff up if they care about it might be true, but it's also a design error.</p><p></p><p>Players would care about this stuff more if the text did.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8312087, member: 6747251"] It's not enough. The rules in 5e overwhelmingly support direct, active adventuring. Virtually every player-facing ability does this, and most of the DMG stuff as well. They include downtime rules, but no published adventure (with the possible exception of Dragondeep Water Heist) allows the PCs an opportunity to use them. The game talks the talk, but doesn't walk the walk. Assuming people will make this stuff up if they care about it might be true, but it's also a design error. Players would care about this stuff more if the text did. [/QUOTE]
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Community
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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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