Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need a Lot of Gold? (D&D 5th Edition)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8312158" data-attributes="member: 11760"><p>Was anyone questioning that?</p><p></p><p>Gold definitely has uses <em>some of the time.</em> But a D&D campaign shouldn't be predicated on the idea that, after murder-hoboing their way through dungeons for eight levels, the player characters will then be interested in turning around and working on civic projects. That there's not a way to spend gold without changing the focus of the campaign is a tacit admission that gold doesn't have much value for the game as it is typically played.</p><p></p><p>DMs could probably slash treasures by three-quarters or more, especially after Tier 1, and it would have very little impact on most campaigns. Or, again, most groups could just go to a narrative wealth system.</p><p></p><p>But unless the players express a desire to accumulate a mountain of gold for some reason, gold as a motivating force shouldn't be assumed to be the default. Yes, it was once, but the great thing about gaming in 2021 is that those games and games built the same way are still out there, with more material available for them than any time in their histories.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8312158, member: 11760"] Was anyone questioning that? Gold definitely has uses [I]some of the time.[/I] But a D&D campaign shouldn't be predicated on the idea that, after murder-hoboing their way through dungeons for eight levels, the player characters will then be interested in turning around and working on civic projects. That there's not a way to spend gold without changing the focus of the campaign is a tacit admission that gold doesn't have much value for the game as it is typically played. DMs could probably slash treasures by three-quarters or more, especially after Tier 1, and it would have very little impact on most campaigns. Or, again, most groups could just go to a narrative wealth system. But unless the players express a desire to accumulate a mountain of gold for some reason, gold as a motivating force shouldn't be assumed to be the default. Yes, it was once, but the great thing about gaming in 2021 is that those games and games built the same way are still out there, with more material available for them than any time in their histories. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need a Lot of Gold? (D&D 5th Edition)
Top