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General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need a Lot of Gold? (D&D 5th Edition)
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<blockquote data-quote="Fanaelialae" data-source="post: 8312734" data-attributes="member: 53980"><p>I like to use gold to invest in the setting. </p><p></p><p>The orphanage burned down and the village doesn't have the money to rebuild.</p><p></p><p>A nice young lady is seeking donations to build a library for the town.</p><p></p><p>The priestess has been trying to help the people in the goblin ghetto start a community garden, but the church elders say the church doesn't have the funds for such a project.</p><p></p><p>The merchant could really get his business going if only someone would take a chance on him.</p><p></p><p>The NPCs are then grateful to the PCs going forward. Maybe they give a small reward, or throw the character party. </p><p></p><p>You've not only sunk however much gold you decided the project cost, but the players are now more invested in the setting. They'll go out of their way to check up on those NPCs when they're in town. If you add any complications (bandits waylaid the latest shipment of books for the library) it's almost certain that the players will take the hook. I like to put plenty of gold in my campaigns so that players can have the pleasure of throwing money at such problems. It's extremely satisfying for many of them.</p><p></p><p></p><p>Admittedly, there are some players who aren't interested in this sort of thing (though I've been pleasantly surprised by how many are). For them I have a magic item broker who has a few randomly rolled items at any given time. It's rare that he has the exact item that someone wants, but it has happened. Usually, though, they have to make due with what he has or wait for the inventory to turn over.</p><p></p><p>Additionally, they might occasionally come across an NPC with a (usually unique) magic item that they are looking to part with for an exorbitant sum.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8312734, member: 53980"] I like to use gold to invest in the setting. The orphanage burned down and the village doesn't have the money to rebuild. A nice young lady is seeking donations to build a library for the town. The priestess has been trying to help the people in the goblin ghetto start a community garden, but the church elders say the church doesn't have the funds for such a project. The merchant could really get his business going if only someone would take a chance on him. The NPCs are then grateful to the PCs going forward. Maybe they give a small reward, or throw the character party. You've not only sunk however much gold you decided the project cost, but the players are now more invested in the setting. They'll go out of their way to check up on those NPCs when they're in town. If you add any complications (bandits waylaid the latest shipment of books for the library) it's almost certain that the players will take the hook. I like to put plenty of gold in my campaigns so that players can have the pleasure of throwing money at such problems. It's extremely satisfying for many of them. Admittedly, there are some players who aren't interested in this sort of thing (though I've been pleasantly surprised by how many are). For them I have a magic item broker who has a few randomly rolled items at any given time. It's rare that he has the exact item that someone wants, but it has happened. Usually, though, they have to make due with what he has or wait for the inventory to turn over. Additionally, they might occasionally come across an NPC with a (usually unique) magic item that they are looking to part with for an exorbitant sum. [/QUOTE]
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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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