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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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<blockquote data-quote="Thunder Brother" data-source="post: 8312891" data-attributes="member: 6984475"><p>In regards to finding a use for gold beyond the usual plate armor and potions of healing, one idea for a sandbox campaign that I've been brainstorming is having the player's be explorers responsible for the establishment of a settlement in a frontier region. So during sessions they're going out on adventurers, "pacifying" the region as they see fit, and any treasure or gold they acquire during these adventures will be invested back into the settlement. In return, the players slowly get access to better resources and services. And if they do well enough after a set amount of time (I imagine long stretches of downtime be a key feature of this campaign) they would be knighted/declared as lords of the area.</p><p></p><p>Keeping the management-side of things light and restricted mostly to out-of-session downtime is the goal here.</p><p></p><p>Phandalin Advanced, if you will.</p></blockquote><p></p>
[QUOTE="Thunder Brother, post: 8312891, member: 6984475"] In regards to finding a use for gold beyond the usual plate armor and potions of healing, one idea for a sandbox campaign that I've been brainstorming is having the player's be explorers responsible for the establishment of a settlement in a frontier region. So during sessions they're going out on adventurers, "pacifying" the region as they see fit, and any treasure or gold they acquire during these adventures will be invested back into the settlement. In return, the players slowly get access to better resources and services. And if they do well enough after a set amount of time (I imagine long stretches of downtime be a key feature of this campaign) they would be knighted/declared as lords of the area. Keeping the management-side of things light and restricted mostly to out-of-session downtime is the goal here. Phandalin Advanced, if you will. [/QUOTE]
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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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