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General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need a Lot of Gold? (D&D 5th Edition)
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<blockquote data-quote="jgsugden" data-source="post: 8312940" data-attributes="member: 2629"><p>This is absolutely false. I do not make a 'conscious effort' to make uses of coin in the game. When someone has a lot of money, there are a lot of pressures that are applied in the real world, and a lot of opportunities that open up. The same is true n the game if you just let a story flow.</p><p>There is nothing wrong with that approach. In my setting, the PCs, by level 5, will know of the four great market locations in my setting: The City of Gold (in my Heavens), the City of Brass (in my Elemental Plane), the City of Iron (in Hell), and my equivalent of Sigil (in the Astral). Getting to them is possible around level 5, although at a cost. You can buy almost anything at one of these markets, and each is a very different experience. There are also brokers for magic items in most large cities, as well as merchants that deal in some level of magic items (with their inventory determined by many factors, one of which being the size of the city). I've had these approaches for decades and they work exceptionally well. You can also hire people to craft magical items - although it is not cheap and usually requires the PCs to gather the essential elements for the item (something I have used for decades, long before 5E wrote rules for it - special ingredients for potions was in the AD&D DMG, and I extended that to the concoction of all magic items).</p><p></p><p>Many (but not most) PCs spend all their coin on magic items and tools. Other PCs build strongholds. Others hire people for a variety of tasks. Others donate to charity. Others start businesses. Others buy ships. Others research magic. In reality, it is almost always a combination of these options (and others). It all can add to the story.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8312940, member: 2629"] This is absolutely false. I do not make a 'conscious effort' to make uses of coin in the game. When someone has a lot of money, there are a lot of pressures that are applied in the real world, and a lot of opportunities that open up. The same is true n the game if you just let a story flow. There is nothing wrong with that approach. In my setting, the PCs, by level 5, will know of the four great market locations in my setting: The City of Gold (in my Heavens), the City of Brass (in my Elemental Plane), the City of Iron (in Hell), and my equivalent of Sigil (in the Astral). Getting to them is possible around level 5, although at a cost. You can buy almost anything at one of these markets, and each is a very different experience. There are also brokers for magic items in most large cities, as well as merchants that deal in some level of magic items (with their inventory determined by many factors, one of which being the size of the city). I've had these approaches for decades and they work exceptionally well. You can also hire people to craft magical items - although it is not cheap and usually requires the PCs to gather the essential elements for the item (something I have used for decades, long before 5E wrote rules for it - special ingredients for potions was in the AD&D DMG, and I extended that to the concoction of all magic items). Many (but not most) PCs spend all their coin on magic items and tools. Other PCs build strongholds. Others hire people for a variety of tasks. Others donate to charity. Others start businesses. Others buy ships. Others research magic. In reality, it is almost always a combination of these options (and others). It all can add to the story. [/QUOTE]
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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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