Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need a Lot of Gold? (D&D 5th Edition)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 8313348" data-attributes="member: 6777737"><p>Sure, but it's also obvious that magic items should be both potent and varied. Yet the DMG spends 20% of it's pages on them. Not just describing different items one after the other, but talking about the nature of rewards, alternatives to them, how specific rewards work, what players should expect, how often you should be giving rewards out as a DM, etc. Why couldn't they spend a fraction of the space giving some details on what you can do with adventurer quantities of gold?</p><p></p><p>The question isn't, "What are the possibilities of what my players could do," it's "How, specifically, should I implement specific examples of things my players might want to do, and what benefits should those things have?"</p><p></p><p>You can buy (for whatever meaning of "buy" you choose) a stronghold, yes, sure. How much do they cost? Ballpark? In what ways should I, as a DM, think about presenting it? In what ways should the players expect to benefit from it? In other words, where is the information that tells me, the DM, how I should run the game when the players come to me and say, "we want to build a stronghold," "we want to start an adventurers guild," etc., etc.</p><p></p><p>It's great that D&D allows you to invent whatever you want and put it in your game. However, it's <em>awful</em> that that the game <em>requires</em> you to invent so much whole-cloth. Like, holy cow, it's year <em>seven</em> of 5e and there's nothing except third party products for anything outside the extremely narrow range of adventure paths, monster books, and lightweight setting books. And the quality of their adventure paths is still not <em>that</em> high! What exactly is WotC's strategy? Produce a game for Adventurer's League and that's it? It certainly feels like that's the grand scope. They've done nothing to move beyond <em>just running another dungeon AP in the universal kitchen sink setting</em>. It's really quite frustrating.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8313348, member: 6777737"] Sure, but it's also obvious that magic items should be both potent and varied. Yet the DMG spends 20% of it's pages on them. Not just describing different items one after the other, but talking about the nature of rewards, alternatives to them, how specific rewards work, what players should expect, how often you should be giving rewards out as a DM, etc. Why couldn't they spend a fraction of the space giving some details on what you can do with adventurer quantities of gold? The question isn't, "What are the possibilities of what my players could do," it's "How, specifically, should I implement specific examples of things my players might want to do, and what benefits should those things have?" You can buy (for whatever meaning of "buy" you choose) a stronghold, yes, sure. How much do they cost? Ballpark? In what ways should I, as a DM, think about presenting it? In what ways should the players expect to benefit from it? In other words, where is the information that tells me, the DM, how I should run the game when the players come to me and say, "we want to build a stronghold," "we want to start an adventurers guild," etc., etc. It's great that D&D allows you to invent whatever you want and put it in your game. However, it's [I]awful[/I] that that the game [I]requires[/I] you to invent so much whole-cloth. Like, holy cow, it's year [I]seven[/I] of 5e and there's nothing except third party products for anything outside the extremely narrow range of adventure paths, monster books, and lightweight setting books. And the quality of their adventure paths is still not [I]that[/I] high! What exactly is WotC's strategy? Produce a game for Adventurer's League and that's it? It certainly feels like that's the grand scope. They've done nothing to move beyond [I]just running another dungeon AP in the universal kitchen sink setting[/I]. It's really quite frustrating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need a Lot of Gold? (D&D 5th Edition)
Top