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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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<blockquote data-quote="cbwjm" data-source="post: 8315456" data-attributes="member: 6788732"><p>I'm definitely keen on K&W, I think he mentioned it (the PDF anyway) was maybe a couple of months away in one of his recent videos. </p><p></p><p>I currently look at all kinds of things for domain management: the BECMI Rules Cyclopedia, ACKS, Birthright, Pathfinder, Crusader Kings 3, Dungeon World. Still not sure which one I really want to use, though I do seem to fall back to using dungeon world tags since it's less book keeping. Not sure my players will actually want to get into running a domain or establishment anyway since I think most players nowadays prefer to keep adventuring.</p><p></p><p>I think something that would be cool to do is essentially a line on the character sheet (or maybe campaign sheet) where the players invest money. If a player decides to invest some money on improving the roads between the starter town and the next town over then you can add a line about roads which leads to more merchants which leads to the starter town growing. It might also lead to increased banditry which causes the merchants to stop coming and future PCs needing to be hired to find the bandit hideout. None of this grants something tangible to the character, no shiny new magical item or anything, but it does lead to a lasting impact (perhaps a small impact, but still an impact) on the campaign world which is great if it is a persistent campaign setting.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8315456, member: 6788732"] I'm definitely keen on K&W, I think he mentioned it (the PDF anyway) was maybe a couple of months away in one of his recent videos. I currently look at all kinds of things for domain management: the BECMI Rules Cyclopedia, ACKS, Birthright, Pathfinder, Crusader Kings 3, Dungeon World. Still not sure which one I really want to use, though I do seem to fall back to using dungeon world tags since it's less book keeping. Not sure my players will actually want to get into running a domain or establishment anyway since I think most players nowadays prefer to keep adventuring. I think something that would be cool to do is essentially a line on the character sheet (or maybe campaign sheet) where the players invest money. If a player decides to invest some money on improving the roads between the starter town and the next town over then you can add a line about roads which leads to more merchants which leads to the starter town growing. It might also lead to increased banditry which causes the merchants to stop coming and future PCs needing to be hired to find the bandit hideout. None of this grants something tangible to the character, no shiny new magical item or anything, but it does lead to a lasting impact (perhaps a small impact, but still an impact) on the campaign world which is great if it is a persistent campaign setting. [/QUOTE]
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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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