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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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<blockquote data-quote="Magister Ludorum" data-source="post: 8318166" data-attributes="member: 6862253"><p>Only in 3e (and its clone) did I give out treasure at the levels listed in the DMG. That may be because we don't do much dungeon delving in my games. </p><p></p><p>When characters come upon a treasure horde (rare, but it occasionally happens) the PCs usually spend it on role-playing, non-combat causes such as feeding the poor, investing in a scheme to drain the local swamp, buying into a can't fail business model based on cat ranching, etc....</p><p></p><p>We also level much more slowly and (one reason I can't use published adventures) focus on the characters' downtime activities as much as their "adventuring".</p><p></p><p>There is no solution that would appeal to all players.</p><p></p><p>I do tend to use the Eberron concept of common and uncommon magic items being for sale while less common items can only be found or crafted (using the rule that each magic item is separate formula and you have to adventure to find some of the components).</p><p></p><p>I rarely give out monetary treasure amounts greater than the tier 1 (or tier 2) amounts in the DMG even though we play to very high levels.</p></blockquote><p></p>
[QUOTE="Magister Ludorum, post: 8318166, member: 6862253"] Only in 3e (and its clone) did I give out treasure at the levels listed in the DMG. That may be because we don't do much dungeon delving in my games. When characters come upon a treasure horde (rare, but it occasionally happens) the PCs usually spend it on role-playing, non-combat causes such as feeding the poor, investing in a scheme to drain the local swamp, buying into a can't fail business model based on cat ranching, etc.... We also level much more slowly and (one reason I can't use published adventures) focus on the characters' downtime activities as much as their "adventuring". There is no solution that would appeal to all players. I do tend to use the Eberron concept of common and uncommon magic items being for sale while less common items can only be found or crafted (using the rule that each magic item is separate formula and you have to adventure to find some of the components). I rarely give out monetary treasure amounts greater than the tier 1 (or tier 2) amounts in the DMG even though we play to very high levels. [/QUOTE]
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Do We Really Need a Lot of Gold? (D&D 5th Edition)
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