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Do we really need Classes anymore?
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<blockquote data-quote="Azgulor" data-source="post: 5494901" data-attributes="member: 14291"><p>Because:</p><p></p><p>1. It's a time saver, both for the player and the DM. I'm digesting game info and selcting character elements in digestable chunks. I only have to focus on elements pertinent to the class. I don't have to have a working knowledge or system mastery of the entire game just to make a viable character.</p><p></p><p>2. It's easier to contrast/compare for encounter design, character balance, and a whole host of other mechanical benefits.</p><p></p><p></p><p>The above is coming from someone who spent many, many years banging the "anti-class, give me freeform flexibility" drum. It was eye-opening to me to see how readily my players embraced the return to class-based systems. It was also shocking to me to see how my NPCs were better realized under a class system. I also felt a greatly reduced urge to hand-waive NPC stats because I wasn't "boiling the ocean" evaluating every option.</p><p></p><p>Also, IMO, "archetypes" is just a lite version of classes. If that works for you, go for it.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5494901, member: 14291"] Because: 1. It's a time saver, both for the player and the DM. I'm digesting game info and selcting character elements in digestable chunks. I only have to focus on elements pertinent to the class. I don't have to have a working knowledge or system mastery of the entire game just to make a viable character. 2. It's easier to contrast/compare for encounter design, character balance, and a whole host of other mechanical benefits. The above is coming from someone who spent many, many years banging the "anti-class, give me freeform flexibility" drum. It was eye-opening to me to see how readily my players embraced the return to class-based systems. It was also shocking to me to see how my NPCs were better realized under a class system. I also felt a greatly reduced urge to hand-waive NPC stats because I wasn't "boiling the ocean" evaluating every option. Also, IMO, "archetypes" is just a lite version of classes. If that works for you, go for it. [/QUOTE]
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Do we really need Classes anymore?
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