Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do we really need Classes anymore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 5496166" data-attributes="member: 15538"><p>That doesn't make GURPS poor at balance; that is a reflection of the fact that D&D 4e doesn't do the Justice League at all. When dealing with very powerful characters with widely varying abilities, there is only so much a system can do to filter bona fide differences in ability. Superman can lift an airplane, Batman can't. Batman is the world's greatest detective; Aquaman, less so. Considering that M&M virtually gives up on balancing such characters, GURPS is definitely in the top tier of such games. M&M simply leaves many abilities arbitrarily priced and often cheap (like long-range communication or lifting humongous objects) while squishing all combat capabilities into a playable range (in which Batman can hurt Superman with a punch on a good roll). </p><p></p><p>GURPS, Hero System, and DC Heroes (the Mayfair MEGS version) are the gold standard for that sort of balance. Something like D&D doesn't even come close; it's not even equipped to put a horse in the race. D&D 3e gave us Savage Species and its ample demonstration of how varying character strength did not work well within that framework; D&D 4e provides an even more constrained experience than M&M.</p><p></p><p>Four Colors to Fantasy is an interesting beast; it essentially turns d20 into something very close to BESM d20 or GURPS. And it works pretty well. </p><p></p><p>Mind you, the classless d20 concept described in the first post is also outside such concerns, unless you go level-less as well. In a leveled system, using menu choices, you can calculate the options available to a character of any given level.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5496166, member: 15538"] That doesn't make GURPS poor at balance; that is a reflection of the fact that D&D 4e doesn't do the Justice League at all. When dealing with very powerful characters with widely varying abilities, there is only so much a system can do to filter bona fide differences in ability. Superman can lift an airplane, Batman can't. Batman is the world's greatest detective; Aquaman, less so. Considering that M&M virtually gives up on balancing such characters, GURPS is definitely in the top tier of such games. M&M simply leaves many abilities arbitrarily priced and often cheap (like long-range communication or lifting humongous objects) while squishing all combat capabilities into a playable range (in which Batman can hurt Superman with a punch on a good roll). GURPS, Hero System, and DC Heroes (the Mayfair MEGS version) are the gold standard for that sort of balance. Something like D&D doesn't even come close; it's not even equipped to put a horse in the race. D&D 3e gave us Savage Species and its ample demonstration of how varying character strength did not work well within that framework; D&D 4e provides an even more constrained experience than M&M. Four Colors to Fantasy is an interesting beast; it essentially turns d20 into something very close to BESM d20 or GURPS. And it works pretty well. Mind you, the classless d20 concept described in the first post is also outside such concerns, unless you go level-less as well. In a leveled system, using menu choices, you can calculate the options available to a character of any given level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do we really need Classes anymore?
Top