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Do we really need D&D:Next to be the One Edition?
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<blockquote data-quote="tomBitonti" data-source="post: 5947221" data-attributes="member: 13107"><p>So, I know that a stated goal of D&D Next is to unify the fan base, partly by making a modular system. Increasingly, I've been doubting that that is the main goal.</p><p></p><p>What if the main goal of D&D Next is simply to make a better game? To put the corporate focus on making a better role playing game, this time without constraining the game to run very very well on a virtual table? D&D Next doesn't need to unify players to succeed (although that helps), it just needs find a large enough marketplace.</p><p></p><p>Of note, if the next edition turns out to be a rather good game, it might achieve the goal of unification simply because a lot of people choose to play it, with each new player giving more of a reason for other players to switch.</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5947221, member: 13107"] So, I know that a stated goal of D&D Next is to unify the fan base, partly by making a modular system. Increasingly, I've been doubting that that is the main goal. What if the main goal of D&D Next is simply to make a better game? To put the corporate focus on making a better role playing game, this time without constraining the game to run very very well on a virtual table? D&D Next doesn't need to unify players to succeed (although that helps), it just needs find a large enough marketplace. Of note, if the next edition turns out to be a rather good game, it might achieve the goal of unification simply because a lot of people choose to play it, with each new player giving more of a reason for other players to switch. TomB [/QUOTE]
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Do we really need D&D:Next to be the One Edition?
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