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General Tabletop Discussion
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Do we really need D&D:Next to be the One Edition?
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<blockquote data-quote="Tony Vargas" data-source="post: 5947352" data-attributes="member: 996"><p>Seemed appropriate. 4e was kinda sprung on the community, 5e is being given more lead time, but 4e wasn't even 4 years into it's run before it was announced. Thus, they both had a sense of suddenness to them. </p><p></p><p>Not at all. Fans of AD&D, 3e and 4e are all fans of D&D. They've all bought and enjoyed WotCs products. They're all at least former customers. The ones that are former customers are only /former/ customers because WotC stopped making what they liked. The business objective of winning back the former customers makes sense. Doing it by discontinuing what current customers like might not be the best approach. Bringing back what former customers liked could work better. The only question is if it's practical. Re-printing AD&D can't be that resource intensive, but developing new AD&D-compatible products, while also doing the same for 3e and continuing to develop 4e, might be.</p><p></p><p>I'd speculate it's because D&D is the first/biggest RPG, the only one that's close to a household name. If you're a fan of an indie game, you're part of an obscure group and few people would form opinions about you based on it. If you're a fan of D&D, you might be like the fan of a sports team, you identify with it, it's success and the form it took when you became a fan (which is short for fanatic, of course). Changing the game, even if that change is an improvement, could be a threat to that identification and provoke an emotional response. If the fan base fragments, then it might not be the 'biggest' game anymore, and that prestige is tarnished, as well. </p><p></p><p>That might be one possible psychology behind resistance to new D&D eds, or even the impetus to want the game unified, and unified around the way it was.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5947352, member: 996"] Seemed appropriate. 4e was kinda sprung on the community, 5e is being given more lead time, but 4e wasn't even 4 years into it's run before it was announced. Thus, they both had a sense of suddenness to them. Not at all. Fans of AD&D, 3e and 4e are all fans of D&D. They've all bought and enjoyed WotCs products. They're all at least former customers. The ones that are former customers are only /former/ customers because WotC stopped making what they liked. The business objective of winning back the former customers makes sense. Doing it by discontinuing what current customers like might not be the best approach. Bringing back what former customers liked could work better. The only question is if it's practical. Re-printing AD&D can't be that resource intensive, but developing new AD&D-compatible products, while also doing the same for 3e and continuing to develop 4e, might be. I'd speculate it's because D&D is the first/biggest RPG, the only one that's close to a household name. If you're a fan of an indie game, you're part of an obscure group and few people would form opinions about you based on it. If you're a fan of D&D, you might be like the fan of a sports team, you identify with it, it's success and the form it took when you became a fan (which is short for fanatic, of course). Changing the game, even if that change is an improvement, could be a threat to that identification and provoke an emotional response. If the fan base fragments, then it might not be the 'biggest' game anymore, and that prestige is tarnished, as well. That might be one possible psychology behind resistance to new D&D eds, or even the impetus to want the game unified, and unified around the way it was. [/QUOTE]
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Do we really need D&D:Next to be the One Edition?
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