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Do we really need D&D:Next to be the One Edition?
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<blockquote data-quote="Tony Vargas" data-source="post: 5948307" data-attributes="member: 996"><p>Don't sweat it too much. There's not really a hint of balance in the core we've seen of 5e so far, nothing like 4e's AEDU-based class balance, at all. Not even a vague suggestion. The 'balance' part is vaporware at this point. </p><p></p><p>Well, a minor part of tactical combat, which was a major feature of 3e and 4e, yeah. And, it's entirely absent from the playtest. Just more vague promises that the core doesn't seem capable of supporting. </p><p></p><p>You have remarkable eyesight. 5e monsters, so far, are just bags of hit points, meant to be fought by PC of any level, just fought longer by lower level PCs, with the danger that the monster might kill you first. Solos have more powers, multi-target attacks, action-preservation, and other features that make them appropriate to take on a party single-handed, not /just/ a bigger bale of hps. Minions are one-hit-kill monsters, but misses don't kill them. There are very-low-hp monsters in the playtest, but misses /can/ kill them, they're just low-hp, there's nothing 'miniony' about them. </p><p></p><p>What they're talking about and what they've actually delivered so far are two very different things.</p><p></p><p>The playtest has Vancian casters, clerical healing, open-ended skills (more like AD&D secondary skills or non-weapon proficiencies than 3e ranks, too), hard-hitting optionless fighters, sleep-casting magic-users, semi-competent trap-finding thieves, and pop-target evil humanoids by the score, all milling about killing eachother in an extensive cavern complex. It couldn't be much more AD&D in feel without being an actual re-print.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5948307, member: 996"] Don't sweat it too much. There's not really a hint of balance in the core we've seen of 5e so far, nothing like 4e's AEDU-based class balance, at all. Not even a vague suggestion. The 'balance' part is vaporware at this point. Well, a minor part of tactical combat, which was a major feature of 3e and 4e, yeah. And, it's entirely absent from the playtest. Just more vague promises that the core doesn't seem capable of supporting. You have remarkable eyesight. 5e monsters, so far, are just bags of hit points, meant to be fought by PC of any level, just fought longer by lower level PCs, with the danger that the monster might kill you first. Solos have more powers, multi-target attacks, action-preservation, and other features that make them appropriate to take on a party single-handed, not /just/ a bigger bale of hps. Minions are one-hit-kill monsters, but misses don't kill them. There are very-low-hp monsters in the playtest, but misses /can/ kill them, they're just low-hp, there's nothing 'miniony' about them. What they're talking about and what they've actually delivered so far are two very different things. The playtest has Vancian casters, clerical healing, open-ended skills (more like AD&D secondary skills or non-weapon proficiencies than 3e ranks, too), hard-hitting optionless fighters, sleep-casting magic-users, semi-competent trap-finding thieves, and pop-target evil humanoids by the score, all milling about killing eachother in an extensive cavern complex. It couldn't be much more AD&D in feel without being an actual re-print. [/QUOTE]
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