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Do we really need D&D:Next to be the One Edition?
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<blockquote data-quote="Tony Vargas" data-source="post: 5948943" data-attributes="member: 996"><p>I'd speculate that if you encountered two ogres, they'd have the same hps. Particularly in the Caves of Chaos, where it says up front that there's no real attempt at encounter balance (it's not what's being tested).</p><p></p><p>The 4e fighter has Dailies that do half damage on a miss. In 4e, missed attacks never damage minions. A 4e fighter using, say, a Close Burst Daily like Thicket of Steel would roll to hit every enemy next to him, he'd do big damage to those he hit, half damage to those he missed, but if one of them was a minion it would simply die on a hit and remain up on a miss. 4e minions are never damaged by attacks that miss, making them very different from monsters that simply have fewer hps than the minimum your attack can dish out.</p><p></p><p>That is a subtle distinction, but OK. Your fear is that 4e fans will lie about which edition they like in a desperate attempt to make their voices heard, and that said ploy might even work. </p><p></p><p></p><p>Yep, and that I can't see how they could get from the current playtest /to/ anything like 4e. Superficial bits can always be thrown in. Inserting a spell called "Healing Word" is a reference to 4e, but it in no way makes it like 4e.</p><p></p><p>AD&D was the edition with the greatest longevity (if you include 1e & 2e), and was the flagship of the line when D&D was at the height of it's popularity. There are certainly more people who have played AD&D than have played any single other edition. When you consider who similar AD&D, 0D&D, & BECMI are compared to 3e and 4e, the pool of potential customers who have played 'classic D&D' is vast. Many of them aren't playing /anything/ right now, though. They played D&D in their teens when it was a fad, but didn't join the broader hobby. Now they're in their peak earning years, making them a doubly-attractive market segment. Essentials targeted the same audience without enough success, 5e is probably going to try /harder/. The playtest is consistent with that focus. </p><p></p><p>3e is, in that OGL and SRD allow for ongoing 3.x support. Even if you don't care to buy an actual retro-clone, 3e supplements and modules continue to be made, and a vibrant 3.5 community has been kept going thanks to them.</p><p></p><p>Some of the current fan-base will probably also buy it if the don't keep anything from 4e. There's no Pathfinder or retro-clone alternative, no 3rd-party support, and WotC can be excused for thinking 4e fans are chronic 'early adopters' who will embrace any new ed just for being new. </p><p></p><p>I do agree that there's a danger 3e fans will be ignored, too. The danger is that WotC will look at the rage they've provoked in that community, the resources 3.x fans have in Pathfinder, the goodwill and enthusiasm they have for Paizo, and conclude they can't possibly do enough to win them back. Just write 'em off.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5948943, member: 996"] I'd speculate that if you encountered two ogres, they'd have the same hps. Particularly in the Caves of Chaos, where it says up front that there's no real attempt at encounter balance (it's not what's being tested). The 4e fighter has Dailies that do half damage on a miss. In 4e, missed attacks never damage minions. A 4e fighter using, say, a Close Burst Daily like Thicket of Steel would roll to hit every enemy next to him, he'd do big damage to those he hit, half damage to those he missed, but if one of them was a minion it would simply die on a hit and remain up on a miss. 4e minions are never damaged by attacks that miss, making them very different from monsters that simply have fewer hps than the minimum your attack can dish out. That is a subtle distinction, but OK. Your fear is that 4e fans will lie about which edition they like in a desperate attempt to make their voices heard, and that said ploy might even work. Yep, and that I can't see how they could get from the current playtest /to/ anything like 4e. Superficial bits can always be thrown in. Inserting a spell called "Healing Word" is a reference to 4e, but it in no way makes it like 4e. AD&D was the edition with the greatest longevity (if you include 1e & 2e), and was the flagship of the line when D&D was at the height of it's popularity. There are certainly more people who have played AD&D than have played any single other edition. When you consider who similar AD&D, 0D&D, & BECMI are compared to 3e and 4e, the pool of potential customers who have played 'classic D&D' is vast. Many of them aren't playing /anything/ right now, though. They played D&D in their teens when it was a fad, but didn't join the broader hobby. Now they're in their peak earning years, making them a doubly-attractive market segment. Essentials targeted the same audience without enough success, 5e is probably going to try /harder/. The playtest is consistent with that focus. 3e is, in that OGL and SRD allow for ongoing 3.x support. Even if you don't care to buy an actual retro-clone, 3e supplements and modules continue to be made, and a vibrant 3.5 community has been kept going thanks to them. Some of the current fan-base will probably also buy it if the don't keep anything from 4e. There's no Pathfinder or retro-clone alternative, no 3rd-party support, and WotC can be excused for thinking 4e fans are chronic 'early adopters' who will embrace any new ed just for being new. I do agree that there's a danger 3e fans will be ignored, too. The danger is that WotC will look at the rage they've provoked in that community, the resources 3.x fans have in Pathfinder, the goodwill and enthusiasm they have for Paizo, and conclude they can't possibly do enough to win them back. Just write 'em off. [/QUOTE]
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