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Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="FrogReaver" data-source="post: 7530998" data-attributes="member: 6795602"><p>Yes, it's a fairly deadly game and I think the DM's idea was to give us options we could unlock or not unlock. Only 1 player that's been playing the whole time hasn't lost a PC yet. Deaths don't just come about by combat either. But the deaths are often very memorable and meaningful events. Saving the tieflings involved giving up one of our "tickets home". We weren't forced to do so but two players decided they would and we had a rather comical scene of who was going to give theirs to the tieflings sun God first. </p><p></p><p>The first PC that died was to a dryad essentially turning him into part of the forest, he went willingly but didn't understand the full consequences of his actions at the time. He's made the fey essentially non-hostile to humans and now is an NPC ent and is ultimately the source of the wood elves even though they aren't quite playable yet. Funny story is that in trying to stop him from going with the Dryad the wizard successfully cast sleep on him, stopping him from going but she picked him up and carried him away from us into the forest as everyone else looked on. (It's kind of quite fitting that elves are immune to sleep magic in our game...)</p><p></p><p> Our wizard on his death magically merged some of his consciousness with his spell book becoming an artifact book and seeks a way to live again. The book itself is also able to recall details the party provide it and can show the party and others those details later. He contains the history of the party and nearly everything that has happened to them as they bring the book every where they go.</p><p></p><p>We just recently got a Dwarf available, the first non-human race we could play and a player has already made a dwarf wizard. I imagine someone will play a tiefling not long after they become an available PC race.</p><p></p><p>Outside of races, feats were banned in the game, but feats (and homebrew ones) can become available to PC's by working at them. Our rogue kept on looking for herbs and things that could heal us. Would try to make potions and bandage us up. The DM gave him a choice at level 4 of an potion making style feat or the healer feat if he wanted one of those instead of his normal ASI. At some point he may even pass that knowledge on enough to make the feat available to other PC's.</p><p></p><p>So our campaign has started out very restricted in options but through roleplay and character decisions we often are able to get new options unlocked.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7530998, member: 6795602"] Yes, it's a fairly deadly game and I think the DM's idea was to give us options we could unlock or not unlock. Only 1 player that's been playing the whole time hasn't lost a PC yet. Deaths don't just come about by combat either. But the deaths are often very memorable and meaningful events. Saving the tieflings involved giving up one of our "tickets home". We weren't forced to do so but two players decided they would and we had a rather comical scene of who was going to give theirs to the tieflings sun God first. The first PC that died was to a dryad essentially turning him into part of the forest, he went willingly but didn't understand the full consequences of his actions at the time. He's made the fey essentially non-hostile to humans and now is an NPC ent and is ultimately the source of the wood elves even though they aren't quite playable yet. Funny story is that in trying to stop him from going with the Dryad the wizard successfully cast sleep on him, stopping him from going but she picked him up and carried him away from us into the forest as everyone else looked on. (It's kind of quite fitting that elves are immune to sleep magic in our game...) Our wizard on his death magically merged some of his consciousness with his spell book becoming an artifact book and seeks a way to live again. The book itself is also able to recall details the party provide it and can show the party and others those details later. He contains the history of the party and nearly everything that has happened to them as they bring the book every where they go. We just recently got a Dwarf available, the first non-human race we could play and a player has already made a dwarf wizard. I imagine someone will play a tiefling not long after they become an available PC race. Outside of races, feats were banned in the game, but feats (and homebrew ones) can become available to PC's by working at them. Our rogue kept on looking for herbs and things that could heal us. Would try to make potions and bandage us up. The DM gave him a choice at level 4 of an potion making style feat or the healer feat if he wanted one of those instead of his normal ASI. At some point he may even pass that knowledge on enough to make the feat available to other PC's. So our campaign has started out very restricted in options but through roleplay and character decisions we often are able to get new options unlocked. [/QUOTE]
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