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General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="WaterRabbit" data-source="post: 7531266" data-attributes="member: 2445"><p>I really don't see how adding Wookies and Klingons to a Gothic horror game like Curse of Strahd works at all and still maintains the tone and themes of the setting. To me that is just as jarring as having machine guns in a D&D setting that is fantasy medieval/renaissance like Forgotten Realms.</p><p></p><p>However, even without such jarring choices, you can see that certain races can be a poor fit for general adventuring. It is why you don't see any Large races and the two semi-large races they attempt to shoehorn into a medium frame (centaurs [UA] and goliaths, for example).</p><p></p><p>To look at Dark Sun, a centaur race would be a poor fit (human/horse hybrid). Could one be shoehorned in? Maybe, but it would still be out of place. A human/scorpion hybrid would be a better fit as it doesn't require the setting to also import other creatures to support it.</p><p></p><p>Would gnomes work? Maybe, but they would require the same extensive rework of culture that halfling received to fit into the setting. Maybe that isn't something a DM wants to take on top of all of the other parts to consider?</p><p></p><p>I suppose it can all be hand-waived away if all anyone cares about is rolling dice. However, I have played in a large number of RPG systems that are more character and story focused than D&D has been in the past.</p><p></p><p>To me certain groups of races also just don't work. For example, placing a Yuan-Ti into a party, if role-played well is going to be strange unless everyone else in the party is willing to be submissive (i.e., lackeys) to the Yuan-Ti character. The same really goes for Drow as well. Really how many outcast Drow characters are there really before it becomes cliche?</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7531266, member: 2445"] I really don't see how adding Wookies and Klingons to a Gothic horror game like Curse of Strahd works at all and still maintains the tone and themes of the setting. To me that is just as jarring as having machine guns in a D&D setting that is fantasy medieval/renaissance like Forgotten Realms. However, even without such jarring choices, you can see that certain races can be a poor fit for general adventuring. It is why you don't see any Large races and the two semi-large races they attempt to shoehorn into a medium frame (centaurs [UA] and goliaths, for example). To look at Dark Sun, a centaur race would be a poor fit (human/horse hybrid). Could one be shoehorned in? Maybe, but it would still be out of place. A human/scorpion hybrid would be a better fit as it doesn't require the setting to also import other creatures to support it. Would gnomes work? Maybe, but they would require the same extensive rework of culture that halfling received to fit into the setting. Maybe that isn't something a DM wants to take on top of all of the other parts to consider? I suppose it can all be hand-waived away if all anyone cares about is rolling dice. However, I have played in a large number of RPG systems that are more character and story focused than D&D has been in the past. To me certain groups of races also just don't work. For example, placing a Yuan-Ti into a party, if role-played well is going to be strange unless everyone else in the party is willing to be submissive (i.e., lackeys) to the Yuan-Ti character. The same really goes for Drow as well. Really how many outcast Drow characters are there really before it becomes cliche? [/QUOTE]
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Do We Really Need Half-Elves and Half-Orcs?
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