Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Half-Elves and Half-Orcs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7531590" data-attributes="member: 2445"><p>IME most players fall in love with a particular concept but actually never roleplay that concept. I have been playing since AD&D first came out and it is unusual to see someone actually RP their character. This is one of the reasons I don't see the need for a bunch of races. Most people cannot even RP a human that has a slightly different viewpoint than themselves much less a different race. Most of the time they come across as simple charactertures. </p><p></p><p>I believe in part it is because of the kitchen sink approach of D&D. In the '90s I had a group playing version 3. All of them came up with "cool" character concepts, but none of them actually played even their alignment much less their "cool" idea.</p><p></p><p>That same group playing Vampire the Masquerade was exactly the opposite. Every player dropped deep into their role and had unusual and interesting interactions. </p><p></p><p>I observed the same thing with a different group playing Shadowrun vs. D&D. </p><p></p><p>On the other hand, in Champions all the players did was focus upon how "cool" their power concept was and did little roleplaying.</p><p></p><p>I have also observed that the same players that always want to play a new race have some combat power idea in mind. However, it rarely works out because a good DM challenges the players on a variety of fronts so that one-trick pony becomes boring to play. So instead they roll up a different character with a different race with the same personality and a different "trick".</p><p></p><p>These same players also tend to choose names for their characters which clash with the setting -- character names that fit better in a Monty Python skit.</p><p></p><p>I am not saying this applies to all groups. I am sure others have had different experiences. Mine come from playing and running a games for almost 40 years. I have played with at least 20 different groups not counting conventions and observed many more. I am also not saying one way is better than the other -- whatever makes the game fun for the whole group.</p><p></p><p>Limiting what races you allow in your game might also make it easier to find players who are more compatible with each other. Those that hate it will move on and those that can create interesting characters with even a single race choice will stay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7531590, member: 2445"] IME most players fall in love with a particular concept but actually never roleplay that concept. I have been playing since AD&D first came out and it is unusual to see someone actually RP their character. This is one of the reasons I don't see the need for a bunch of races. Most people cannot even RP a human that has a slightly different viewpoint than themselves much less a different race. Most of the time they come across as simple charactertures. I believe in part it is because of the kitchen sink approach of D&D. In the '90s I had a group playing version 3. All of them came up with "cool" character concepts, but none of them actually played even their alignment much less their "cool" idea. That same group playing Vampire the Masquerade was exactly the opposite. Every player dropped deep into their role and had unusual and interesting interactions. I observed the same thing with a different group playing Shadowrun vs. D&D. On the other hand, in Champions all the players did was focus upon how "cool" their power concept was and did little roleplaying. I have also observed that the same players that always want to play a new race have some combat power idea in mind. However, it rarely works out because a good DM challenges the players on a variety of fronts so that one-trick pony becomes boring to play. So instead they roll up a different character with a different race with the same personality and a different "trick". These same players also tend to choose names for their characters which clash with the setting -- character names that fit better in a Monty Python skit. I am not saying this applies to all groups. I am sure others have had different experiences. Mine come from playing and running a games for almost 40 years. I have played with at least 20 different groups not counting conventions and observed many more. I am also not saying one way is better than the other -- whatever makes the game fun for the whole group. Limiting what races you allow in your game might also make it easier to find players who are more compatible with each other. Those that hate it will move on and those that can create interesting characters with even a single race choice will stay. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Half-Elves and Half-Orcs?
Top