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*Dungeons & Dragons
Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="hawkeyefan" data-source="post: 7531755" data-attributes="member: 6785785"><p>I don't expect that it must suck all the oxygen out of the other character arcs. I didn't say the last gnome wouldn't be a big deal (although I did say how it could be made to not be a big deal....Pristine Tower mutation). But there can be big deals for multiple characters, and this is true in any setting and any game. So to me, this is more about how the DM and players handle spotlight sharing and the like. </p><p></p><p> [MENTION=6914290]Gammadoodler[/MENTION] explained it perfectly in his reply. </p><p></p><p></p><p></p><p></p><p>Yes, it was a big story. And yet would you say that the other characters had nothing to do? Was Mal a sidekick? Did Jayne ever actually turn them in? </p><p></p><p>Having interparty conflict isn't inherently bad. And like I said, it's possible in any myriad of games. One player having their character say "we should turn this gnome thing over to the Templars" may be disruptive at one table, or it may be a great dramatic moment at another. </p><p></p><p>Again, this is more about the players and the DM and how they handle such elements. </p><p></p><p></p><p></p><p>You mean like a preserver? Or a freed slave? Or anyone else who's crossed the Templars? Or any number of other character concepts for Dark Sun, a world where those in power are evil and corrupt? </p><p></p><p>What you're describing sounds to me like tension....drama.....fodder for good games. The DM can use this to help make dramatic moments, and to help craft challenges for the characters. </p><p></p><p>And if everyone at the table found it that unenjoyable, then just start having the gnome mistaken for a halfling, and get on with the game. Simple. </p><p></p><p></p><p></p><p>I've created this flaw? Do you not think that this concept has been used in games before? If so, were all those games one where one player was the main star and everyone else was ancillary? </p><p></p><p></p><p></p><p>I didn't handwave. I explained exactly why your argument wasn't strong. It's because everything you are attributing to the gnome character, and to the DM and players in that game, can be attributed to any number of other characters in the setting (preservers, freed slaves, outlaws, etc.), and to other DMs and players telling other stories in other games.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7531755, member: 6785785"] I don't expect that it must suck all the oxygen out of the other character arcs. I didn't say the last gnome wouldn't be a big deal (although I did say how it could be made to not be a big deal....Pristine Tower mutation). But there can be big deals for multiple characters, and this is true in any setting and any game. So to me, this is more about how the DM and players handle spotlight sharing and the like. [MENTION=6914290]Gammadoodler[/MENTION] explained it perfectly in his reply. Yes, it was a big story. And yet would you say that the other characters had nothing to do? Was Mal a sidekick? Did Jayne ever actually turn them in? Having interparty conflict isn't inherently bad. And like I said, it's possible in any myriad of games. One player having their character say "we should turn this gnome thing over to the Templars" may be disruptive at one table, or it may be a great dramatic moment at another. Again, this is more about the players and the DM and how they handle such elements. You mean like a preserver? Or a freed slave? Or anyone else who's crossed the Templars? Or any number of other character concepts for Dark Sun, a world where those in power are evil and corrupt? What you're describing sounds to me like tension....drama.....fodder for good games. The DM can use this to help make dramatic moments, and to help craft challenges for the characters. And if everyone at the table found it that unenjoyable, then just start having the gnome mistaken for a halfling, and get on with the game. Simple. I've created this flaw? Do you not think that this concept has been used in games before? If so, were all those games one where one player was the main star and everyone else was ancillary? I didn't handwave. I explained exactly why your argument wasn't strong. It's because everything you are attributing to the gnome character, and to the DM and players in that game, can be attributed to any number of other characters in the setting (preservers, freed slaves, outlaws, etc.), and to other DMs and players telling other stories in other games. [/QUOTE]
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Do We Really Need Half-Elves and Half-Orcs?
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