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General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="Maxperson" data-source="post: 7531854" data-attributes="member: 23751"><p>There is "the way it was" with regard to how it was written. As written xenophobia is a major aspect of the setting, as it is deliberately placed in around 80% of the domains. Is it "the one way?" Of course not. You can modify the setting to reduce or eliminate it entirely. And the setting is not entirely gothic horror, but rather horror of all sorts. Gothic just gets top billing. The xenophobia is just another of the ways the setting makes PCs fear.</p><p></p><p></p><p></p><p>Sure, disguise can help reduce the problem of the xenophobia. It won't get rid of it, though. Meet enough people and someone is likely to see through the disguise. Meet a werewolf or another race with scent, and you are screwed. At best they are going to be suspicious of the odd scent, and suspicion is as good as death in a lot of domains, and most likely they will recognize the scent of a non-human for what it is.</p><p></p><p></p><p></p><p>It's not THE point of the setting, but it is one of the major points of the setting. If you have fun eliminating that element, then have at it. The only wrong way to play this game is not to have fun. It's one thing to say that it can be reduced and that it doesn't diminish the vibe for you. </p><p></p><p>It's another to suggest that it should be done by the DM. It can and will diminish the setting for some people, and those people should not reduce the xenophobia in Ravenloft. Those DMs should not allow gnomes and clerics into Dark Sun. Different strokes for different folks and all that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7531854, member: 23751"] There is "the way it was" with regard to how it was written. As written xenophobia is a major aspect of the setting, as it is deliberately placed in around 80% of the domains. Is it "the one way?" Of course not. You can modify the setting to reduce or eliminate it entirely. And the setting is not entirely gothic horror, but rather horror of all sorts. Gothic just gets top billing. The xenophobia is just another of the ways the setting makes PCs fear. Sure, disguise can help reduce the problem of the xenophobia. It won't get rid of it, though. Meet enough people and someone is likely to see through the disguise. Meet a werewolf or another race with scent, and you are screwed. At best they are going to be suspicious of the odd scent, and suspicion is as good as death in a lot of domains, and most likely they will recognize the scent of a non-human for what it is. It's not THE point of the setting, but it is one of the major points of the setting. If you have fun eliminating that element, then have at it. The only wrong way to play this game is not to have fun. It's one thing to say that it can be reduced and that it doesn't diminish the vibe for you. It's another to suggest that it should be done by the DM. It can and will diminish the setting for some people, and those people should not reduce the xenophobia in Ravenloft. Those DMs should not allow gnomes and clerics into Dark Sun. Different strokes for different folks and all that. [/QUOTE]
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Do We Really Need Half-Elves and Half-Orcs?
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