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*Dungeons & Dragons
Do We Really Need Half-Elves and Half-Orcs?
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<blockquote data-quote="hawkeyefan" data-source="post: 7533277" data-attributes="member: 6785785"><p>No, I’m not really saying you can shoehorn it in. That has a connotation that implies a heavy-handedness that I don’t think is necessary. </p><p></p><p>There are degrees to how a seemingly incongruous element can be incorporated into a setting. Exactly how depends on the element, the setting, how much they may seem to clash, and the DM and players involved.</p><p></p><p>The default expectation from most people’s posts in this thread is that when this happens, the onus is on the player to adapt. I’m not saying that should never be the case. Not by any means. What I am saying is that te DM should consider making changes as well. That should be on the table. Most likely, something can be worked out.</p><p></p><p>I also advocate this approach becase I’ve found that it really helps players be engaged in the story and the world, and it forces me to think of creative solutions. So generally speaking, when a player has made such a request in my game and I’ve agreed, it’s actually had a positive impact on our game. Sometimes in multiple ways.</p><p></p><p></p><p></p><p></p><p>You’re assuming the worst motives on the part of the player. That he has no reason other than selfishness to want to play a particular race. So set that aside. Drop assuming the worst (and of course I meant in the context of gaming) about the player. I’m not assuming the worst of the DM; I’ve said a few times if this is just selfishness at play, then the problem isn’t really game related.</p><p></p><p>So the player’s not being an entitled brat and the DM’s not being a power mad tyrant. The DM is genuine in his vision for the setting. The player is genuine in his desire to play the restricted option. They need to talk it out and figure out how to resolve the issue. </p><p></p><p>I’ve found that players with such a strong vision tend to become very invested in the character and the game. And they’ve often given a lot of consideration to how to get the concept to work. Based on this, the DM should consider it, wouldn’t you think?</p><p></p><p>I assume most people would want their players invested in their characters rather than simply looking at the list of what’s allowed and picking a race/class combo that’s on the list.</p><p></p><p>I also donmt think settings are so fragile that such an alteration ruins them. If so, then I don’t know if the setting’s theme was all that strong to begin with.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7533277, member: 6785785"] No, I’m not really saying you can shoehorn it in. That has a connotation that implies a heavy-handedness that I don’t think is necessary. There are degrees to how a seemingly incongruous element can be incorporated into a setting. Exactly how depends on the element, the setting, how much they may seem to clash, and the DM and players involved. The default expectation from most people’s posts in this thread is that when this happens, the onus is on the player to adapt. I’m not saying that should never be the case. Not by any means. What I am saying is that te DM should consider making changes as well. That should be on the table. Most likely, something can be worked out. I also advocate this approach becase I’ve found that it really helps players be engaged in the story and the world, and it forces me to think of creative solutions. So generally speaking, when a player has made such a request in my game and I’ve agreed, it’s actually had a positive impact on our game. Sometimes in multiple ways. You’re assuming the worst motives on the part of the player. That he has no reason other than selfishness to want to play a particular race. So set that aside. Drop assuming the worst (and of course I meant in the context of gaming) about the player. I’m not assuming the worst of the DM; I’ve said a few times if this is just selfishness at play, then the problem isn’t really game related. So the player’s not being an entitled brat and the DM’s not being a power mad tyrant. The DM is genuine in his vision for the setting. The player is genuine in his desire to play the restricted option. They need to talk it out and figure out how to resolve the issue. I’ve found that players with such a strong vision tend to become very invested in the character and the game. And they’ve often given a lot of consideration to how to get the concept to work. Based on this, the DM should consider it, wouldn’t you think? I assume most people would want their players invested in their characters rather than simply looking at the list of what’s allowed and picking a race/class combo that’s on the list. I also donmt think settings are so fragile that such an alteration ruins them. If so, then I don’t know if the setting’s theme was all that strong to begin with. [/QUOTE]
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Do We Really Need Half-Elves and Half-Orcs?
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