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General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Levels 11-20?
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<blockquote data-quote="SteveC" data-source="post: 9594168" data-attributes="member: 9053"><p>I think that the reason we don't see as many high level campaigns is two-fold: first, people just start games at level one. I've been in a few games that went against the grain but as a rule, you start at the beginning. At most it's level three since that's where you get subclasses.</p><p></p><p>The other reason is because the game can break down at higher levels. Or I guess I should say more "could." I absolutely refuse to play a high level 3E campaign because the game, in my opinion, just breaks down at high levels.</p><p></p><p>Now I'm playing in a game that moved from 3E to 5E and we haven't had the same issues. I'd say that high level 5E play works better and is playable in a way that I wouldn't say it is in 3E. Now I'd say the best edition for very high level would be 4E. And a second vote for BECMI, which is designed for very high level play.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9594168, member: 9053"] I think that the reason we don't see as many high level campaigns is two-fold: first, people just start games at level one. I've been in a few games that went against the grain but as a rule, you start at the beginning. At most it's level three since that's where you get subclasses. The other reason is because the game can break down at higher levels. Or I guess I should say more "could." I absolutely refuse to play a high level 3E campaign because the game, in my opinion, just breaks down at high levels. Now I'm playing in a game that moved from 3E to 5E and we haven't had the same issues. I'd say that high level 5E play works better and is playable in a way that I wouldn't say it is in 3E. Now I'd say the best edition for very high level would be 4E. And a second vote for BECMI, which is designed for very high level play. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Levels 11-20?
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