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General Tabletop Discussion
*Dungeons & Dragons
Do We Really Need Levels 11-20?
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<blockquote data-quote="el-remmen" data-source="post: 9595214" data-attributes="member: 11"><p>Ha! My guess you'd be even more turned off that hitting level 7 can take 3 or more years of playing! Getting to11th level (which was a 3.xE game) took 5 years of playing for 5 to 6 hours every other week. (Anyone interested can download the compiled and revised complete story hour in PDF form <a href="https://www.enworld.org/attachments/out-of-the-frying-pan-complete-zip.397272/?hash=81a3760f74c76eba490b434aeeabfffa" target="_blank">here</a> - but warning it is longer than the <em>Lord of the Rings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </em>).</p><p></p><p>None of those things (skills, combat, magic and HP) may improve if you don't go up a level, but improving mechanically is only one area of the game. Improving your position in the setting, finding magical items, building relationships and bastions, exploring the world, its politics and societies, pursuing individual goals are more important to me in designing an engaging campaign, personally - and has the benefit of an organic feel rather than a straight mechanical advancement (which also comes with time).</p><p></p><p>Don't get me wrong, I love getting to level up or telling players they have earned enough XP to level up, it is jut not the focus.</p><p></p><p>But to each their own.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9595214, member: 11"] Ha! My guess you'd be even more turned off that hitting level 7 can take 3 or more years of playing! Getting to11th level (which was a 3.xE game) took 5 years of playing for 5 to 6 hours every other week. (Anyone interested can download the compiled and revised complete story hour in PDF form [URL='https://www.enworld.org/attachments/out-of-the-frying-pan-complete-zip.397272/?hash=81a3760f74c76eba490b434aeeabfffa']here[/URL] - but warning it is longer than the [I]Lord of the Rings :p [/I]). None of those things (skills, combat, magic and HP) may improve if you don't go up a level, but improving mechanically is only one area of the game. Improving your position in the setting, finding magical items, building relationships and bastions, exploring the world, its politics and societies, pursuing individual goals are more important to me in designing an engaging campaign, personally - and has the benefit of an organic feel rather than a straight mechanical advancement (which also comes with time). Don't get me wrong, I love getting to level up or telling players they have earned enough XP to level up, it is jut not the focus. But to each their own. [/QUOTE]
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Do We Really Need Levels 11-20?
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