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Do we really need Monks?
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<blockquote data-quote="Doctor Shaft" data-source="post: 1963516" data-attributes="member: 25737"><p>I've never understood the aversion to monks, or oriental culture for that matter. I find it bizarre that someone can so readily mesh all the "western" worlds together with little or no provocation, but anything remotely "oriental" is suddenly earth-shattering in concept and flavor. Or even accept all the bizarre monsters that D&D has in it. Really, a lot of the gods and creatures have no real relations to each other (although it is very easy to simply use the monsters you want). So in that way, I've never seen D&D as "expressly western" fantasy. </p><p></p><p>I found Monte Cook's Oathsworn to be very wanting. It was like "here's a monk who's basically only powerful with his hands because he's lost his mind." He had cool ideas, but it was like he just sucked all the fun and mysticism of the monk right out of the class.</p><p></p><p>I can understand when people want a strictly "medieval" setting though. It's like the Psionics. Some people accept it, others deny it entirely. </p><p></p><p>Me? I'll have to just come out and admit that I play monks almost every time I get involved in some kind of campaign, which admitedly isn't very often, although I've been playing a monk character now for close to a year. It's very fun. I think the class is great because it goes beyond simply "butt-kicking" if you take the class seriously. I've always seen the class as a very 'internal' or insightful class. Some people don't care for characters like that of course, and rather have a group of chaotic evil thieves and thugs. But hey, to each his own. </p><p></p><p>And is it just me, or is there always a stealthy "why monks suck" thread that comes around on fantasy boards every so often? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 1963516, member: 25737"] I've never understood the aversion to monks, or oriental culture for that matter. I find it bizarre that someone can so readily mesh all the "western" worlds together with little or no provocation, but anything remotely "oriental" is suddenly earth-shattering in concept and flavor. Or even accept all the bizarre monsters that D&D has in it. Really, a lot of the gods and creatures have no real relations to each other (although it is very easy to simply use the monsters you want). So in that way, I've never seen D&D as "expressly western" fantasy. I found Monte Cook's Oathsworn to be very wanting. It was like "here's a monk who's basically only powerful with his hands because he's lost his mind." He had cool ideas, but it was like he just sucked all the fun and mysticism of the monk right out of the class. I can understand when people want a strictly "medieval" setting though. It's like the Psionics. Some people accept it, others deny it entirely. Me? I'll have to just come out and admit that I play monks almost every time I get involved in some kind of campaign, which admitedly isn't very often, although I've been playing a monk character now for close to a year. It's very fun. I think the class is great because it goes beyond simply "butt-kicking" if you take the class seriously. I've always seen the class as a very 'internal' or insightful class. Some people don't care for characters like that of course, and rather have a group of chaotic evil thieves and thugs. But hey, to each his own. And is it just me, or is there always a stealthy "why monks suck" thread that comes around on fantasy boards every so often? :) [/QUOTE]
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