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Do we really need Monks?
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<blockquote data-quote="Samuel Leming" data-source="post: 1963661" data-attributes="member: 16462"><p>Heh. I started a thread like this one about two months ago, only this one's nastier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, the monk is optional. Optional just like the paladin, bard & ranger. There are some settings where you'd have to use a shoehorn to fit the monk in and others where you'd have to use a jackhammer. In other settings you could have the same problems introducing the paladin.</p><p></p><p>When I run a game again the monk will be based on the cloistered cleric from Unearthed Arcana with the spontaneous caster option. I'll allow the existing monk for anyone who REALLY wants to play it(see below), but I'll change its name. Maybe something like the <span style="font-size: 12px"><em>pu</em></span>gilist mo<span style="font-size: 12px"><em>nk</em></span>. No, I'll mash that together and call the class the <span style="font-size: 12px"><em>punk</em></span>! Let's see if anyone wants to play a punk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Really, other than its name, I don't have anything against allowing monks in a western style game. People can travel. What I don't like is that the class is the only source of proficient unarmed combat in the core game. I've seen too many people want to play the monk just for the unarmed combat when their character concepts contain none of the other bagage that comes along with the class. Fighters, swashbucklers & rogues will be able to take additional feats to improve their unarmed combat options. In my experience those are the kinds of characters people really want to play when they choose monk.</p><p></p><p>Really just a repeat from the last monk thread.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 1963661, member: 16462"] Heh. I started a thread like this one about two months ago, only this one's nastier. :) Yeah, the monk is optional. Optional just like the paladin, bard & ranger. There are some settings where you'd have to use a shoehorn to fit the monk in and others where you'd have to use a jackhammer. In other settings you could have the same problems introducing the paladin. When I run a game again the monk will be based on the cloistered cleric from Unearthed Arcana with the spontaneous caster option. I'll allow the existing monk for anyone who REALLY wants to play it(see below), but I'll change its name. Maybe something like the [SIZE=3][I]pu[/I][/SIZE]gilist mo[SIZE=3][I]nk[/I][/SIZE]. No, I'll mash that together and call the class the [SIZE=3][I]punk[/I][/SIZE]! Let's see if anyone wants to play a punk. ;) Really, other than its name, I don't have anything against allowing monks in a western style game. People can travel. What I don't like is that the class is the only source of proficient unarmed combat in the core game. I've seen too many people want to play the monk just for the unarmed combat when their character concepts contain none of the other bagage that comes along with the class. Fighters, swashbucklers & rogues will be able to take additional feats to improve their unarmed combat options. In my experience those are the kinds of characters people really want to play when they choose monk. Really just a repeat from the last monk thread. Sam [/QUOTE]
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