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Do we really need Monks?
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<blockquote data-quote="Arcane Runes Press" data-source="post: 1964051" data-attributes="member: 402"><p>Batman already exists in D&D. He's a fighter/rogue/couple level of monks character with the serial numbers filed off. And his pseudo-noir feel would fit perfectly in Eberron, especially in a Sharn-based game. </p><p></p><p></p><p></p><p></p><p>Just by flipping open the DMG, I see that the first 14 wondrous items are all usable by monks, and the 15th isn't only because it's a wizard exclusive item. The majority of weapon enhancements are likewise available to monks. Sure, he can't use wands or staves, but then, a good chunk of the other classes can't either. </p><p></p><p></p><p></p><p></p><p>D&D largely taps into eras and cultures from all over, not crusader-era Europe. The barbarian is a Conan riff, the druid has nothing in common with druids save the name, and the rogue is as much James Bond as it is anything else.</p><p></p><p>D&D defaults to polytheism, it has post renaissance era weaponry, it has a spell list almost completely divorced from myth, and an "adventuring" class of citizens melded with a mercantile, metropolitan spirit that recalls modern conceits. </p><p></p><p>Is there crusades-era influence? Sure. Is it the primary influence? Not in my core books. </p><p></p><p></p><p></p><p>The couatl and rakshasa are also monsters from outside the boundaries of European influence. And the gold dragon is kin to the eastern dragons, right down to the structure of its sinewy body and leonine face - its stylized look can be seen on banners and signs on just about any chinese restaraunt you see. </p><p></p><p>And in addition to the fact that the "European" monsters in Monster Manual 1 are equaled in number by purely D&D beasts, they're often so divorced from their historical counterparts as to be similar in name only. And when they aren't reimagined, they're inspired by far-ranging eras. The Monster Manual fey, for example, are almost pure little-people Victorian, but they exist side by side with the hydra and the minotaur - and it's doubtful you'd find many Victorians, even the ones who believed in fairies, who would have copped to thinking the hydra was real. </p><p></p><p></p><p></p><p>And what I'm saying is that I have a hard time reconciling the idea that the monk hurts mythic versimilitude in ways that Conan, Porthos, Richard the Lionhearted, James Bond, and Dr. Strange teleporting to a trap-filled dungeon to steal gold from a 10-eyed soccer ball does not.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 1964051, member: 402"] Batman already exists in D&D. He's a fighter/rogue/couple level of monks character with the serial numbers filed off. And his pseudo-noir feel would fit perfectly in Eberron, especially in a Sharn-based game. Just by flipping open the DMG, I see that the first 14 wondrous items are all usable by monks, and the 15th isn't only because it's a wizard exclusive item. The majority of weapon enhancements are likewise available to monks. Sure, he can't use wands or staves, but then, a good chunk of the other classes can't either. D&D largely taps into eras and cultures from all over, not crusader-era Europe. The barbarian is a Conan riff, the druid has nothing in common with druids save the name, and the rogue is as much James Bond as it is anything else. D&D defaults to polytheism, it has post renaissance era weaponry, it has a spell list almost completely divorced from myth, and an "adventuring" class of citizens melded with a mercantile, metropolitan spirit that recalls modern conceits. Is there crusades-era influence? Sure. Is it the primary influence? Not in my core books. The couatl and rakshasa are also monsters from outside the boundaries of European influence. And the gold dragon is kin to the eastern dragons, right down to the structure of its sinewy body and leonine face - its stylized look can be seen on banners and signs on just about any chinese restaraunt you see. And in addition to the fact that the "European" monsters in Monster Manual 1 are equaled in number by purely D&D beasts, they're often so divorced from their historical counterparts as to be similar in name only. And when they aren't reimagined, they're inspired by far-ranging eras. The Monster Manual fey, for example, are almost pure little-people Victorian, but they exist side by side with the hydra and the minotaur - and it's doubtful you'd find many Victorians, even the ones who believed in fairies, who would have copped to thinking the hydra was real. And what I'm saying is that I have a hard time reconciling the idea that the monk hurts mythic versimilitude in ways that Conan, Porthos, Richard the Lionhearted, James Bond, and Dr. Strange teleporting to a trap-filled dungeon to steal gold from a 10-eyed soccer ball does not. [/QUOTE]
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