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Do we really need Monks?
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<blockquote data-quote="JVisgaitis" data-source="post: 1968079" data-attributes="member: 4177"><p>I don't think its so much of an aversion to monks as it is to the abilities that they have. Unarmed combatants can be traced back to any culture. The problem with the monk is their abilities which pigeon hole them into one particular breed of unarmed combatant.</p><p></p><p>To me, the monk is like playing a fighter with all of my feats already picked out. I'd prefer to customize them my own way just like I can a fighter. I think this theory holds considerable weight since so many other companies have attempted to introduce monk fighting styles, but the problem with that is those usually spend your feat choices further limiting options.</p><p></p><p>If you don't like the monk in your campaign, drop them out. Personally, I find it a bit odd placing the monk in a variety of fantasy settings. Not every campaign has the mysterious far east. Try fitting a monk into say a Dark Fantasy setting without them feeling bolted on. Not like you can't find a way to work them in, but with flurry of blows and such being based off of oriental weapons its hard to do without making rules tweaks.</p><p></p><p>We're working on a new base class to address these issues, but it has been a tough egg to crack. In the end I want the same class able to create Jackie Chan, Mike Tyson, Bruce Lee, the current Monk as is, or a Wrestler focused on grappling attacks. Possible? I think so, but it isn't easy.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 1968079, member: 4177"] I don't think its so much of an aversion to monks as it is to the abilities that they have. Unarmed combatants can be traced back to any culture. The problem with the monk is their abilities which pigeon hole them into one particular breed of unarmed combatant. To me, the monk is like playing a fighter with all of my feats already picked out. I'd prefer to customize them my own way just like I can a fighter. I think this theory holds considerable weight since so many other companies have attempted to introduce monk fighting styles, but the problem with that is those usually spend your feat choices further limiting options. If you don't like the monk in your campaign, drop them out. Personally, I find it a bit odd placing the monk in a variety of fantasy settings. Not every campaign has the mysterious far east. Try fitting a monk into say a Dark Fantasy setting without them feeling bolted on. Not like you can't find a way to work them in, but with flurry of blows and such being based off of oriental weapons its hard to do without making rules tweaks. We're working on a new base class to address these issues, but it has been a tough egg to crack. In the end I want the same class able to create Jackie Chan, Mike Tyson, Bruce Lee, the current Monk as is, or a Wrestler focused on grappling attacks. Possible? I think so, but it isn't easy. [/QUOTE]
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Do we really need Monks?
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