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Do we really need Monks?
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<blockquote data-quote="BryonD" data-source="post: 1968647" data-attributes="member: 957"><p>This is a very good point.</p><p></p><p>Actually, you made numerous good points. </p><p></p><p>However, to me, they are more to D&D outside the monk than the monk itself.</p><p>Yes, the monk is spoon-fed a bunch of stuff. And in the RAW if you want to be the unarmed guy then you WILL be the fast, SR, Dim-door, etc.. guy.</p><p>But that doesn't make the monk bad. It makes D&D unarmed combat bad because the only way to really get there is to be dim-door guy.</p><p></p><p>Which gets back to Psion's point. Which I agree with. Though I still think the monk works fine as-is. D&D just could really use some more options for establishing other unarmed archetypes. I'm fairly content with large numbers of distinct core classes.</p><p></p><p>Of course none of this really makes the case that the monk doesn't fit in a typical D&D setting, but I don't see that you were really aiming for that point.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1968647, member: 957"] This is a very good point. Actually, you made numerous good points. However, to me, they are more to D&D outside the monk than the monk itself. Yes, the monk is spoon-fed a bunch of stuff. And in the RAW if you want to be the unarmed guy then you WILL be the fast, SR, Dim-door, etc.. guy. But that doesn't make the monk bad. It makes D&D unarmed combat bad because the only way to really get there is to be dim-door guy. Which gets back to Psion's point. Which I agree with. Though I still think the monk works fine as-is. D&D just could really use some more options for establishing other unarmed archetypes. I'm fairly content with large numbers of distinct core classes. Of course none of this really makes the case that the monk doesn't fit in a typical D&D setting, but I don't see that you were really aiming for that point. [/QUOTE]
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Do we really need Monks?
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