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Do we really need Monks?
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<blockquote data-quote="Samuel Leming" data-source="post: 1970098" data-attributes="member: 16462"><p><em>Denizens of Avadnu</em> came in the mail today. Very cool! Mistji are cool. So are Arageld & Sulwynarii. Many of the monsters are truely horrifying.</p><p></p><p>Doesn't Violet Dawn have humans? Humans are a core race. In my quick scan through the book, I've seen least one critter described as being able to pass for human and several that were once human.</p><p></p><p></p><p></p><p>Wingsandsword is very much pro-monk, so he may object to these quotes being attributed to him.</p><p></p><p>I'm going to do something similar, but I'll back monks up to a mystic class rather than a martial one. I'll have physical monks(HD: d8), spiritual monks(HD: d6), and mental monks(HD: d4). Customization would proceed from one of those three starting points. To me, the core of the monk is his path. Not every path will include unarmed combat, or even any kind of rigorous martial training at all.</p><p></p><p></p><p></p><p>Sure, the really mystic stuff should stay with the monk or be available through prestige classes. The solely physical stuff I'd make open for other characters to take though.</p><p></p><p></p><p></p><p></p><p>I've had more trouble working in monks due to their rigidity and players wanting to play them when they really wanted somthing else. Lots of people have trouble with the paladin, druid & bard also. So many people have stated that they had no difficulty with monks that I'm marking the problem up to a matter of style. I'll happily include standard monks in the next game I run if that's what the player REALLY wants to play.</p><p></p><p></p><p></p><p>We're in agreement on the unarmed combat feats.</p><p></p><p>From what I've seen, you're in favor of making the monk a mystic specialist of an unarmed combat base class. I, on the otherhand, am in favor of making the monk an unarmed combat specialist of a mystic base class. We're not quite on the same page for that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>A combination of greedy and lazy, actually. Probably more lazy than greedy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's just numbers and system right now. I'll give it a quick coat of Easy Buff and send it to you by e-mail. I've got your address from the e-mail you sent me.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 1970098, member: 16462"] [I]Denizens of Avadnu[/I] came in the mail today. Very cool! Mistji are cool. So are Arageld & Sulwynarii. Many of the monsters are truely horrifying. Doesn't Violet Dawn have humans? Humans are a core race. In my quick scan through the book, I've seen least one critter described as being able to pass for human and several that were once human. Wingsandsword is very much pro-monk, so he may object to these quotes being attributed to him. I'm going to do something similar, but I'll back monks up to a mystic class rather than a martial one. I'll have physical monks(HD: d8), spiritual monks(HD: d6), and mental monks(HD: d4). Customization would proceed from one of those three starting points. To me, the core of the monk is his path. Not every path will include unarmed combat, or even any kind of rigorous martial training at all. Sure, the really mystic stuff should stay with the monk or be available through prestige classes. The solely physical stuff I'd make open for other characters to take though. I've had more trouble working in monks due to their rigidity and players wanting to play them when they really wanted somthing else. Lots of people have trouble with the paladin, druid & bard also. So many people have stated that they had no difficulty with monks that I'm marking the problem up to a matter of style. I'll happily include standard monks in the next game I run if that's what the player REALLY wants to play. We're in agreement on the unarmed combat feats. From what I've seen, you're in favor of making the monk a mystic specialist of an unarmed combat base class. I, on the otherhand, am in favor of making the monk an unarmed combat specialist of a mystic base class. We're not quite on the same page for that one. :) A combination of greedy and lazy, actually. Probably more lazy than greedy. ;) It's just numbers and system right now. I'll give it a quick coat of Easy Buff and send it to you by e-mail. I've got your address from the e-mail you sent me. Sam [/QUOTE]
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