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Do we really need Monks?
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<blockquote data-quote="vulcan_idic" data-source="post: 1970252" data-attributes="member: 19615"><p>I happen to really like monks. They're my favorite class to play. I searched high and low in 2nd Ed for something in this vein with out a real idea for what such a think would be called (not having been around in 1st Ed to know) - I wasn't thinking of it from an kung-fu artist perspective, I just love the self sufficiency of it. He's the one who you take all his fancy magic items away from him... and he's still amazingly capable.</p><p></p><p>Now that my personal bias has been revealed... Yes, I think Monks should remain core. To me, D&D at it's core, especially in 3.X, is about options. I'm all for increasing the number of core options available. The art of DMing a campaign setting for me is tailoring what subset of the huge number of options exist in the shared world of the DM and their players. Perhaps a monk doesn't fit into a stereotypical western type sword and sorcery setting - tailor it out. Just because an option doesn't fit with a given vision for what a setting is about doesn't mean that the option should be removed from the pool from which all players everywhere draw. </p><p></p><p>It's much easier to tailor things out than to tailor them in, so by all means leave the option in - but feel free to disallow it in your setting or your instance of a standard setting if that feels right to you and the others playing at your table.</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 1970252, member: 19615"] I happen to really like monks. They're my favorite class to play. I searched high and low in 2nd Ed for something in this vein with out a real idea for what such a think would be called (not having been around in 1st Ed to know) - I wasn't thinking of it from an kung-fu artist perspective, I just love the self sufficiency of it. He's the one who you take all his fancy magic items away from him... and he's still amazingly capable. Now that my personal bias has been revealed... Yes, I think Monks should remain core. To me, D&D at it's core, especially in 3.X, is about options. I'm all for increasing the number of core options available. The art of DMing a campaign setting for me is tailoring what subset of the huge number of options exist in the shared world of the DM and their players. Perhaps a monk doesn't fit into a stereotypical western type sword and sorcery setting - tailor it out. Just because an option doesn't fit with a given vision for what a setting is about doesn't mean that the option should be removed from the pool from which all players everywhere draw. It's much easier to tailor things out than to tailor them in, so by all means leave the option in - but feel free to disallow it in your setting or your instance of a standard setting if that feels right to you and the others playing at your table. Have fun! [/QUOTE]
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