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Do we really need Monks?
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<blockquote data-quote="Seeten" data-source="post: 1970680" data-attributes="member: 27186"><p>Having listened to this all the way through, I think Monks need to be more generic, able to become the oriental wandering master, or to be able to become the martials arts masta(tm) or the hulking bruiser, or whatever unarmed fighter you want, and I think the rules need a tweak to make it happen. I like the idea of a new core class with a selection system, ala the defender, where you can pick of the options to be mystical, or whatnot.</p><p></p><p>I also dislike how the PrC's for monk basically steal my progression as far as the special powers go, then they, I feel, to balance all my saves/etc, give me practically no benefits except for some flavor. I find this with many PrC's tho, that they are vastly inferior to the core class. In the case of monk PrC's, I find them hilariously so. Monks have so many powers, to take 1 level outside monk means you lose your dmg reduction 10/magic, and thats pretty outstanding, so it had better give something back for that.</p><p></p><p>So, when I play the monk, I am stifled into continuing as the monk. Basically, if you stray from the path you "lose your cool powerz" and get nothing in return, for "balance" reasons. Its all part of lack of options. You get none. A couple of basically prechosen feats, this or that, this or that, and then you must follow it through to the end or get weaker. It is a choiceless process, which pigeonholes you into a specific sort of character. You can be a Fighter thats a Knight, with platemail, sword, shield, lance, horse and mounted combat + cleave, or a fighter with leather, bow, bow feats and fast movement feats + mounted combat for a plains horsewarrior, or anything in between, why does my monk have to be Shaolin/its FR equivalent?</p><p></p><p>Roleplaying isnt just about "I'm Jet Li, except nicer, and abused as a child" but about being more than just Jet Li. Sometimes I want to be an unarmored raging half-orc, who learned to fight better, and went barbarian/fighter, but still wears little armor, and has a massive axe. Sometimes I want to be a knight. Sometimes I want to be a martial artist, but not a temple raised ascetic. I can do it with the fighter. I cannot with the Monk. To me, thats the travesty here.</p></blockquote><p></p>
[QUOTE="Seeten, post: 1970680, member: 27186"] Having listened to this all the way through, I think Monks need to be more generic, able to become the oriental wandering master, or to be able to become the martials arts masta(tm) or the hulking bruiser, or whatever unarmed fighter you want, and I think the rules need a tweak to make it happen. I like the idea of a new core class with a selection system, ala the defender, where you can pick of the options to be mystical, or whatnot. I also dislike how the PrC's for monk basically steal my progression as far as the special powers go, then they, I feel, to balance all my saves/etc, give me practically no benefits except for some flavor. I find this with many PrC's tho, that they are vastly inferior to the core class. In the case of monk PrC's, I find them hilariously so. Monks have so many powers, to take 1 level outside monk means you lose your dmg reduction 10/magic, and thats pretty outstanding, so it had better give something back for that. So, when I play the monk, I am stifled into continuing as the monk. Basically, if you stray from the path you "lose your cool powerz" and get nothing in return, for "balance" reasons. Its all part of lack of options. You get none. A couple of basically prechosen feats, this or that, this or that, and then you must follow it through to the end or get weaker. It is a choiceless process, which pigeonholes you into a specific sort of character. You can be a Fighter thats a Knight, with platemail, sword, shield, lance, horse and mounted combat + cleave, or a fighter with leather, bow, bow feats and fast movement feats + mounted combat for a plains horsewarrior, or anything in between, why does my monk have to be Shaolin/its FR equivalent? Roleplaying isnt just about "I'm Jet Li, except nicer, and abused as a child" but about being more than just Jet Li. Sometimes I want to be an unarmored raging half-orc, who learned to fight better, and went barbarian/fighter, but still wears little armor, and has a massive axe. Sometimes I want to be a knight. Sometimes I want to be a martial artist, but not a temple raised ascetic. I can do it with the fighter. I cannot with the Monk. To me, thats the travesty here. [/QUOTE]
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